WebGL Techniques and Performance


I gave a talk at Google I/O 2011 on WebGL Techniques and Performance. If that sounds interesting to you then check it out. Answers to some of the questions from the Moderator below.

Note: These answers are my own personal opinions and do not represent my employer nor the Khronos WebGL Working Group.

Should Nintendo, Microsoft and Sony open their platforms?
WebGL Security and Microsoft Bullshit