Categories

The Legend of Zelda Skyward Sword - A Critique

If it’s not clear from my writing I’m a HUGE Zelda fan. I also consider it the best series of games hands down. As such I was hugely looking forward to Skyward Sword. From that alone you can probably already guess where this is headed.

Before you read this, while there are no spoilers, if

read more…

The Zelda Test (or Why no Zelda Clones?)

It’s no secret, especially among my friends, that the Zelda series of console games is my favorite series of games period. They are beloved by a great many people and are some of the top ranked games of all time on all time top 100 lists and on places like Game Ranking and MetaCritic.

The

read more…

Microtransactions: Good or Evil?

This is just a random brain fart but I was thinking this morning, aren’t micro-transactions in games kind of scammy?

You could argue if people are willing to pay it’s not scammy since no one is forcing them to pay. It’s more the issue of value for money. If I buy GTAIV for $60 I’m

read more…

RVT

You never know what you’re going to find on the internet. I was searching for screenshots of games I worked on and I found someone has played through Robocop Vs Terminator, an NES game I wrote that was never released. It actually looks better than I remember it.

read more…

My $345 Quest for a Space Channel 5 part 2

This is the story of how I spent $345 for a video game, Space Channel 5 part 2.

read more…

Infinite Journey

I suppose technically this isn’t the first O3D game since there are a few in our samples but this is the first O3D game created by a 3d party.

read more…

Soul Bubbles

My friend Omar has been working on this game forever and it’s finally out.

read more…

std::vector and std::remove

You might have known this but I just found this out yesterday.

I knew std::remove doesn’t actually remove anything. The way it is used goes something like this.

std::vector int_array;

int_array.push_back(1);
int_array.push_back(1);
int_array.push_back(1);
int_array.push_back(2);
int_array.push_back(3);
int_array.push_back(4);

// call remove to remove all the elements that equal 1
// remove reorders all elements so that the

read more...

Stop Pasting Code

This topic seems almost too basic to even discuss but I’ve run into these issues fairly often so appearently they do need discussion

When coding somethings to keep in mind, how can we code both efficiently and defensively. In other words, how can we get things done faster and with less bugs.

Here’s a few

read more…

Expand Your Code

I’m not familiar with more than a few debuggers, but, the ones I use generally have an issue with single line member

read more…

Page 1 of 1312345...10...Last »