I very nice book came out with images from tons of NES games called "NES/Famicom, A Visual Compendium". I saw several of my friends had backed the kickstarter and when they go their copies they mentioned one of my games was in it so I had to buy a copy.
It's a gorgeous book. I'm not 100% sure I'm into the sharp emulator captures graphics as they look absolutely nothing at all like the original games. As art they're very cool but as representations of what those games looked like they are far off the mark. You can see a comparison on this article and see how when blown up in an emulator they look all blocky but back when the came out they looked smooth. Still as graphic art it's cool to see them in the book.
That said I looked up M.C. Kids and was a little disappointed to see things reported incorrectly. I not blaming anyone in particular. I assume it's an issue of like the game "telephone" where as the message got passed from person to person it got re−interpreted and ended up in it's present form
For M.C Kids it implies Rene did all the enemies but that was not the case. I'm not sure the percent of enemies created by Rene but IIRC Darren Bartlett and Ron Miller both did enemies as well.
I then notice there was an unreleased section and sure enough there was Robocop vs Terminator listed.
It's also wrong. It's says "Graeme Devine moved me from Caesars Palace Gameboy to Robocop Vs Terminator". What actually happened though is Graeme Devine moved me from Caesars Palace to Terminator NES, not Robocop vs Terminator. I worked on an animation tool to be shared between Terminator NES and M.C. Kids NES. Later I was asked to work on M.C Kids and Terminator was given to David Parry to make Terminator for Sega Genesis. When I finished M.C. Kids and I was no longer at Virgin Games I got a contract from Interplay to code Robocop Vs Terminator for NES.