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<channel>
<title>games.greggman.com Latest Comments</title>
<link>http://games.greggman.com</link>
<description>Games, Game Developerment, etc.</description>
<dc:language>en-us</dc:language>
<dc:date>2008-05-08T02:31:28+09:00</dc:date>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2000-01-01T12:00+00:00</sy:updateBase>
<item>
<title>Great article!...</title>
<link>http://games.greggman.com/pages/starting.htm#comment74</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/starting.htm">Starting Your Own Game Company</a> ]<br><br>Great article!
I just finished a list of good articles about how to start a game studio on my blog.
And you made it in there of course ;)

You can it @ <a href="http://ronin.kybernesis.com/index.php/2008/05/08/articles-how-to-start-your-own-game-studio">http://ronin.kybernesis.com/index.php/2008/05/08/articles-how-to-start-your-own-game-studio</a><br><br>posted by : RonnyAnderssen]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/starting.htm#comment74</guid>
<dc:subject></dc:subject>
<dc:date>2008-05-08T02:31:28+09:00</dc:date>
</item>
<item>
<title>Great game</title>
<link>http://games.greggman.com/games/mckids.htm#comment78</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/mckids.htm">M.C Kids</a> ]<br><br>Me and a friend just beat this game yesterday. It is totally an under appreciated game. The falling into the sky in a upside down world is crazy and awesome. And the low gravity moon levels are simply fun to play without any goals in mind. 

This is defiantly one of the better NES games. <br><br>posted by : Jon]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/mckids.htm#comment78</guid>
<dc:subject></dc:subject>
<dc:date>2008-05-01T22:22:43+09:00</dc:date>
</item>
<item>
<title>private office all the way with headphones</title>
<link>http://games.greggman.com/edit/editheadlines/2008-01-03.htm#comment7</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2008-01-03.htm">Private / Semi Private Offices vs Team Spaces</a> ]<br><br>I find: I'm can programm ten times faster if I have a private room  too myself and headphones playing my programming music. Personally, I prefer taking a song and playing it for hours on end. It keeps me focused. Currently, its Korn's "Hold On". It has just right amount of beat to keep me awake, and its words aren't distracting. I've worked in a large room with lots of people. I found it very distracting. They found me very distracting. To focus, I would rock my chair back and forth or sideways. Now, I work at home. I can't believe how much more productive I am. No silly supervisors and their silly pepfest meetings, or having supervisors give me work, only to take it away 10 minutes later, then having them put it back. No people with very strong perfume to cause my asthma to flair up. No getting told to stop talking when the lame fool behind me was talking and not me. Working for me is awesome! I'd never go back to working for someone else ever! Disability does have its advantages. :D Truthfully, I am working hard on learning programming so that the website my sister started can start making money so that I can get off of disability.  <br><br>posted by : kyteroo]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-01-03.htm#comment7</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-24T18:43:54+09:00</dc:date>
</item>
<item>
<title>Sucker punch</title>
<link>http://games.greggman.com/edit/editheadlines/2002-11-07.htm#comment24</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2002-11-07.htm">Sly Cooper PS2</a> ]<br><br><P>Hey sucker punch, um I just wanna know if Sly4 has come out yet??? I just purchased Sly3 and have allready clocked it!!!</P>
<P>If its not to much trouble, could please make&nbsp;Sly4 on playstation2?</P>
<P>If you ask me, it seems like the sensible thing to do because most people allready have a PS2! </P>
<P>I think this&nbsp;game series is&nbsp;awsome and really would like it to carry on playing it, but I cant do that if you only make Sly4 on PS3 or PSP.</P>
<P>Your probably thinking I'm just another annoying fan, but I really mean what I say!!!!!!!!!</P>
<P>So can you please consider my statement and please get back to me!</P>
<P>Thanks for your time.</P><br><br>posted by : Name]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2002-11-07.htm#comment24</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-20T16:12:11+09:00</dc:date>
</item>
<item>
<title>Remembering Silas</title>
<link>http://games.greggman.com/games/silas.htm#comment21</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/silas.htm">Silas Warner</a> ]<br><br>My name is Ed Zaron, but Silas would have known me as Eddie, as I am the other Ed Zaron's son.

I was a kid hanging around Silas, on late nights at Commercial Credit (where he and my dad would go to play Empire on the Plato system), and later at MUSE. He was really a wonderful example of all the positive qualities people have described here: humor, intelligence, warmth, etc.

I see a lot of former MUSE employees have posted here. I worked for 7 years as a middle school teacher, and you would be surprised at how many kids have heard of and revere Castle Wolfenstein.

I remember in the early days of MUSE, I attended a "Computer Show" in Philadelphia with my dad and Silas. He had just written that Voice/Music program for the Apple II, which attracted a pretty big crowd. The big thing then was selling and trading programs recorded on cassette tapes. Hilarious! Anyway, it was great to see Silas pitching the programs and working with people. You really got to see what they were made of when he would stop talking, reach into his nose and pull out a gigantic booger, and then wipe it on the underside of the nearest table or chair, and continue with the demonstration. He was really great.

-Ed
<br><br>posted by : EdZaron]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/silas.htm#comment21</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-18T16:06:22+09:00</dc:date>
</item>
<item>
<title>Not working for 64bit windows</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment124</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>Confirm. but also the proffesional DDS thumbs of nvidia&nbsp;arnt working in win64<br><br>posted by : Chrizz]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment124</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-17T11:48:46+09:00</dc:date>
</item>
<item>
<title>Wolfenstein an...</title>
<link>http://games.greggman.com/games/silas.htm#comment20</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/silas.htm">Silas Warner</a> ]<br><br>Wolfenstein and its successor with their brilliantly mangled German speech will always stand out as my fave Apple ][ games of all time. Yep, I have an Apple ][ sitting here on my desk next to my notebook just to satisfy my regular nostalgia attacks and Wolfenstein cravings! Long live Silas!

"Holt! Come 'n' see! Owzewize! Highl!" :^D
<br><br>posted by : GanjaTron]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/silas.htm#comment20</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-16T16:46:54+09:00</dc:date>
</item>
<item>
<title>Games dream</title>
<link>http://games.greggman.com/pages/starting.htm#comment73</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/starting.htm">Starting Your Own Game Company</a> ]<br><br>Games are so cool and when I was a little girl I always wanted a world where i could create my own person... KEEP DREAMING!!<BR><br><br>posted by : Invisablegirl]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/starting.htm#comment73</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-14T01:27:39+09:00</dc:date>
</item>
<item>
<title>Great blog</title>
<link>http://games.greggman.com/pages/gameso.htm#comment7</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/gameso.htm">Games-O-The-Greggman</a> ]<br><br>Gman,

Great blog. I worked at Virgin in the '90s and we seem to know a lot of the same people. I also played almost every game you've worked on. 

Sounds like you like Japan. I, too, plan to live there someday. にほんごしゃべりますか？
<br><br>posted by : Ty]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/gameso.htm#comment7</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-11T17:00:21+09:00</dc:date>
</item>
<item>
<title>ありがとうございます</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment123</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>このようなソフトをずっと探していました。<br><br>posted by : Hiroshi]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment123</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-09T01:32:09+09:00</dc:date>
</item>
<item>
<title>2D RPG Games, 1 new game released per month !</title>
<link>http://games.greggman.com/pages/starting.htm#comment72</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/starting.htm">Starting Your Own Game Company</a> ]<br><br><br><br>posted by : lizardlucas]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/starting.htm#comment72</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-06T02:20:46+09:00</dc:date>
</item>
<item>
<title>Pretty respect...</title>
<link>http://games.greggman.com/games/locoroco/locoroco_codes.htm#comment21</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/locoroco/locoroco_codes.htm">Locoroco Codes</a> ]<br><br>Pretty respectless to do this, don't you think?<br><br>posted by : Omi]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/locoroco/locoroco_codes.htm#comment21</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-04T12:16:48+09:00</dc:date>
</item>
<item>
<title>what program to make a 3D game?</title>
<link>http://games.greggman.com/headlines/2000/2000-01-31g.htm#comment8</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/headlines/2000/2000-01-31g.htm">What software do you need to make an actual game?</a> ]<br><br><P>hi i am interested in making a 3D game what kind of programs would i need for this??</P>
<P>&nbsp;</P>
<P>(i learn how to use programs VERY fast)</P><br><br>posted by : whatprogram]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/headlines/2000/2000-01-31g.htm#comment8</guid>
<dc:subject></dc:subject>
<dc:date>2008-04-02T18:20:21+09:00</dc:date>
</item>
<item>
<title>So if i wanted...</title>
<link>http://games.greggman.com/headlines/2000/2000-01-31g.htm#comment7</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/headlines/2000/2000-01-31g.htm">What software do you need to make an actual game?</a> ]<br><br><P>So if i wanted to make a simple 2d game (like old mario games say)</P>
<P>what do i need? I've got books on C++ and Visual C++ Express Edition, and Paintshop Pro, is there anything else I would need?</P>
<P>Thanks</P><br><br>posted by : zach]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/headlines/2000/2000-01-31g.htm#comment7</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-27T04:55:36+09:00</dc:date>
</item>
<item>
<title>object areas</title>
<link>http://games.greggman.com/games/locoroco/locoroco_codes.htm#comment20</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/locoroco/locoroco_codes.htm">Locoroco Codes</a> ]<br><br>I love what u added to the editor, it gave me motivation to pick up this game again. Are you working on Loco Roco's sequel? What I wanted to ask was: do you know if it is possible to turn off the areas around the parts that prevent you from putting too close together?<br><br>posted by : Spiritslayr]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/locoroco/locoroco_codes.htm#comment20</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-27T04:53:18+09:00</dc:date>
</item>
<item>
<title>Tagalog (prono...</title>
<link>http://games.greggman.com/edit/editheadlines/2006-05-26.htm#comment2</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2006-05-26.htm">Chinese is the 3rd most common Language in the USA</a> ]<br><br>Tagalog (pronounced tah-gah-low NOT tag-a-log!) is the native language of the Philippines<br><br>posted by : greggman]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2006-05-26.htm#comment2</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-25T12:16:30+09:00</dc:date>
</item>
<item>
<title>I was surprised that Chinese.....</title>
<link>http://games.greggman.com/edit/editheadlines/2006-05-26.htm#comment1</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2006-05-26.htm">Chinese is the 3rd most common Language in the USA</a> ]<br><br><P>....was the third most common language...I mean 2 million people!!!!!!</P>
<P>By the way....anyone know what Tagalog is????</P>
<P>Great website.</P>
<P>Have a nice day everyone.</P><br><br>posted by : Mysterious]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2006-05-26.htm#comment1</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-24T12:04:10+09:00</dc:date>
</item>
<item>
<title>I need help</title>
<link>http://games.greggman.com/games/Virtools-Review/Virtools-Review.htm#comment41</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/Virtools-Review/Virtools-Review.htm">Virtools 3.0 Review</a> ]<br><br><P>hi, first of all i have to say sorry about my english, it sucks.</P>
<P>second i am trying to work at a company witch work with virtool so i have one week to learn it but a did not find a good tutorial to make a short video game.</P>
<P>i found the hammer tutorial but it doesnt have the .rsc file to do the work.</P>
<P>&nbsp;</P>
<P>so to resume i need a vitools tutorial.</P>
<P>i hope you can help me.</P>
<P>thank you</P>
<P>&nbsp;</P>
<P>Gabriel</P><br><br>posted by : gabriel]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/Virtools-Review/Virtools-Review.htm#comment41</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-21T10:12:02+09:00</dc:date>
</item>
<item>
<title>2D and arcade games</title>
<link>http://games.greggman.com/pages/starting.htm#comment71</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/starting.htm">Starting Your Own Game Company</a> ]<br><br><P>Heyy Gregg great stuff after nearly 10 years. I was just wondering about the possiblilityt of putting together a small team to make&nbsp;a more hardcore arcade based game. I particularly have an interest in fighting games and have a dream of putting it on arcade 1st. I'm also interested primarily in 2D games. Is it harder for a small team to make a good 2D game then a 3D one.</P>
<P>&nbsp;</P>
<P>Thanks for any advice.</P><br><br>posted by : mike]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/starting.htm#comment71</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-20T09:20:40+09:00</dc:date>
</item>
<item>
<title>BSDed</title>
<link>http://games.greggman.com/games/excel-python-xml.htm#comment2</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/excel-python-xml.htm">Reading Excel XML in Python</a> ]<br><br><P>thanks for the fix</P>
<P>the license is New BSD. It's in the comments at the top of the file.</P><br><br>posted by : greggman]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/excel-python-xml.htm#comment2</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-18T23:11:16+09:00</dc:date>
</item>
<item>
<title>Thanks!</title>
<link>http://games.greggman.com/games/excel-python-xml.htm#comment1</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/excel-python-xml.htm">Reading Excel XML in Python</a> ]<br><br>This is extremely helpful - thanks! couple things:
- got a license for this? (or public domain?)
- i had to make a minor change, between lines 418 and 419:
self.mergeAcross = int(self.mergeAcross)
For whatever reason, this var was a unicode string instead of an int. Probably related to different versions of excel's xml output, or platform (I'm on OS X 10.5, python 2.5, XML came from windows excel 2003)... whatever, minor.

I'd email you directly regarding a license, but couldn't find contact info on your many sites. Feel free to email me.

Again, THANK YOU! You saved me hours of boilerplate code!<br><br>posted by : KevinCox]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/excel-python-xml.htm#comment1</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-18T19:56:53+09:00</dc:date>
</item>
<item>
<title>tolgahan83_190...</title>
<link>http://games.greggman.com/edit/editheadlines/2003-08-14.htm#comment24</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2003-08-14.htm">M.C. Mario</a> ]<br><br><P><A href="mailto:tolgahan83_1905@hotmail.com">tolgahan83_1905@hotmail.com</A></P>
<P>I WANT TO MC MARİO TOO..</P>
<P>PLEASE SEND MY E-MAİL...</P>
<P>&nbsp;</P><br><br>posted by : TOLGAHAN]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2003-08-14.htm#comment24</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-16T13:58:33+09:00</dc:date>
</item>
<item>
<title>This looks awe...</title>
<link>http://games.greggman.com/edit/editheadlines/2007-01-07.htm#comment14</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2007-01-07.htm">Gundam P.O.D.</a> ]<br><br>This looks awesome! I would love to try this out! How good are the graphics though? Xbox 360 kind of graphics or arcade kind of graphics?<br><br>posted by : CptOutrageous]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2007-01-07.htm#comment14</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-15T16:10:11+09:00</dc:date>
</item>
<item>
<title>I often find I...</title>
<link>http://games.greggman.com/edit/editheadlines/2008-01-27.htm#comment1</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2008-01-27.htm">Expand Your Code</a> ]<br><br>I often find I can get around this limitation by going into mixed or disassembly mode and single stepping until the stack pointer is correct.<br><br>posted by : Marvin]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-01-27.htm#comment1</guid>
<dc:subject></dc:subject>
<dc:date>2008-03-06T12:42:10+09:00</dc:date>
</item>
<item>
<title>I can say it g...</title>
<link>http://games.greggman.com/edit/editheadlines/2008-01-03.htm#comment6</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2008-01-03.htm">Private / Semi Private Offices vs Team Spaces</a> ]<br><br>I can say it goes both ways. There are times when any amount of noise, or other distractions keeps me from concentrating (ie: being "in the zone") but other times I can someone just focus in and anything else peripheral doesn't matter.

Tough call. Really depends on the person I would guess. One thing is for sure though, that interaction with other team members help tremendously to keep the pace up. But this interaction doesn't have to be face to face.
<br><br>posted by : RayB]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2008-01-03.htm#comment6</guid>
<dc:subject></dc:subject>
<dc:date>2008-02-29T19:10:55+09:00</dc:date>
</item>
<item>
<title>We need more Gex</title>
<link>http://games.greggman.com/games/gex.htm#comment60</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/gex.htm">GEX</a> ]<br><br>Gex games were amazing and different!
PLEASE MAKE MORE <3!<br><br>posted by : Scydow]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/gex.htm#comment60</guid>
<dc:subject></dc:subject>
<dc:date>2008-02-29T10:47:15+09:00</dc:date>
</item>
<item>
<title>Hey! Listen!</title>
<link>http://games.greggman.com/edit/editheadlines/2002-05-28.htm#comment15</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2002-05-28.htm">Zelda N64 Theme</a> ]<br><br>Does anyone know where I can find the sound "Hey! Listen!" in one file? Basically I want to combine the Hey and Listen clips on that site TheNal posted. Thanks in advance.<br><br>posted by : Guy]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2002-05-28.htm#comment15</guid>
<dc:subject></dc:subject>
<dc:date>2008-02-22T12:36:35+09:00</dc:date>
</item>
<item>
<title>Video Game Maker Needed</title>
<link>http://games.greggman.com/headlines/2000/2000-11-11g.htm#comment9</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/headlines/2000/2000-11-11g.htm">How much does it cost to make a game?</a> ]<br><br>I need someone to help me make a video game for our site. I want it to be something that teaches business levels but is still quite funny and entertaining at the same time.<BR><BR>- The first level will be sort of a 3D first person shooter where you go around egging your competitors <BR>- The second level be more RPG with built in lessons where you have to recruit customers and build a team through some sneaky moves<BR>- a behind the counter level where you have to handle customers and fight off bad guys <BR><BR>I want two more levels that'll be pretty funny to play. I'm thinking.... <BR>- an overhead level where you have to abduct customers into your UFO working with the aliens <BR>- a jeopardy-type game show trivia level <BR><BR>I have no idea what this takes to get done so I'm looking&nbsp;for someone good to&nbsp;make me an offer. If you have want to send something my way email me at <A href="mailto:frankfihn@gmail">frankfihn@gmail</A> or I can be reached through our site at <A href="http://www.tbscollege.com">www.tbscollege.com</A>&nbsp;<BR>I think this would be a lot of fun to work with someone on this.<BR><BR>Frank Fihn <BR>tbscollege<br><br>posted by : Rockstar]]>
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<guid isPermaLink="false">http://games.greggman.com/headlines/2000/2000-11-11g.htm#comment9</guid>
<dc:subject></dc:subject>
<dc:date>2008-02-21T11:52:25+09:00</dc:date>
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<title>can you please...</title>
<link>http://games.greggman.com/edit/editheadlines/2003-08-14.htm#comment23</link>
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<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2003-08-14.htm">M.C. Mario</a> ]<br><br>can you please send me this game to my e-mail id <A href="mailto:patorquirogoga@hotmail.com">patorquirogoga@hotmail.com</A>. Thanks<br><br>posted by : Patricia]]>
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<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2003-08-14.htm#comment23</guid>
<dc:subject></dc:subject>
<dc:date>2008-02-17T15:08:31+09:00</dc:date>
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<title>indispensable!</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment122</link>
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<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>as a modmaker for Doom3, im working a lot with .tga,
and with this great prog i dont have to fireup
Pshop every time i just wanna view a .tga (which is, as you say, VERY common with games)
Kudos and a beer to you!  =)<br><br>posted by : ice_trey]]>
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<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment122</guid>
<dc:subject></dc:subject>
<dc:date>2008-02-17T14:23:00+09:00</dc:date>
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<title>meshDagPath &amp; dagPath...</title>
<link>http://games.greggman.com/pages/mayastuff.htm#comment7</link>
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<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/mayastuff.htm">Maya Mel/API tips, hints, and other random stuff</a> ]<br><br>hi,

for the topic "How do you extract the skin for a one skinned model the *correct* way?" I don't understand where you get the values meshDagPath and dagPath, could someone elaborate?  thanks!

MFnDagNode dagNode(meshDagPath);    // path to the visible mesh
MFnMesh meshFn(dagPath, &stat);     // this is the visible mesh<br><br>posted by : Velik]]>
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<guid isPermaLink="false">http://games.greggman.com/pages/mayastuff.htm#comment7</guid>
<dc:subject></dc:subject>
<dc:date>2008-02-15T16:09:53+09:00</dc:date>
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