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<channel>
<title>games.greggman.com Latest Comments</title>
<link>http://games.greggman.com</link>
<description>Games, Game Developerment, etc.</description>
<dc:language>en-us</dc:language>
<dc:date>2009-11-15T20:22:33+09:00</dc:date>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2000-01-01T12:00+00:00</sy:updateBase>
<item>
<title>Loved this game!</title>
<link>http://games.greggman.com/games/mckids.htm#comment88</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/mckids.htm">M.C Kids</a> ]<br><br>We had a lot of NES games when I was a kid, and this was one of the few that got the most play. I just remember it being a lot of fun, and both my siblings and my parents really enjoyed it.

I always did wonder why McDonalds never actually promoted it.<br><br>posted by : Tev]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/mckids.htm#comment88</guid>
<dc:subject></dc:subject>
<dc:date>2009-11-15T20:22:34+09:00</dc:date>
</item>
<item>
<title>A question</title>
<link>http://games.greggman.com/pages/starting.htm#comment78</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/starting.htm">Starting Your Own Game Company</a> ]<br><br>Hey, thank you so much for the great article. 

My brother plans to set up a computer game company. But he does not really know what departments there should be and what positions there should be for each department. Would you please give us some advice? Thanks in advance!<br><br>posted by : Anne]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/starting.htm#comment78</guid>
<dc:subject></dc:subject>
<dc:date>2009-11-15T10:07:39+09:00</dc:date>
</item>
<item>
<title>pls update thi...</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment145</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>pls update this for windows 7! i tried it but it doesnt work:( thanks<br><br>posted by : Bryan]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment145</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-27T02:43:34+09:00</dc:date>
</item>
<item>
<title>Great Program</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment144</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>I love how you offer it  to people  without trying to  make profit  thats good person  sure some people may have bugs . but i do not see anyone else  coding it .  great work greg

<br><br>posted by : CodeMaster]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment144</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-26T03:26:51+09:00</dc:date>
</item>
<item>
<title>Oh. My. God.</title>
<link>http://games.greggman.com/headlines/2000/2000-10-19g.htm#comment52</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/headlines/2000/2000-10-19g.htm">How do I make a side scrolling game?</a> ]<br><br>I honestly have never seen stupidity get any worse than these comments. Half of these people need to learn basic English, and most of them are either complete morons, complete jerks, or just naive and unmotivated. All of you should just go die in a fire or something. My IQ dropped 10 points just reading this bunch of 10-year-olds' writing! UGH.<br><br>posted by : Someoneolderthan12]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/headlines/2000/2000-10-19g.htm#comment52</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-25T23:44:14+09:00</dc:date>
</item>
<item>
<title>Still love this game</title>
<link>http://games.greggman.com/games/gex.htm#comment67</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/gex.htm">GEX</a> ]<br><br>I'm shocked you guys weren't happy with the game. I think it's a classic. Stil play it to this day.<br><br>posted by : castlevania78]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/gex.htm#comment67</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-24T12:35:20+09:00</dc:date>
</item>
<item>
<title>Accidental Tourist</title>
<link>http://games.greggman.com/games/silas.htm#comment29</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/silas.htm">Silas Warner</a> ]<br><br>I just stumbled on this site as it looks like a lot of people that have posted.  And I agree, Castle Wolfenstein was a pivotal moment in my life as well.  I can remember thinking, Wow! There was just nothing like it before.  Before that I had been playing text adventures. I remember toiling away and finally escaping from Wolfenstein.  It was such a thrill that I immediately started over and tried to make it out again. Indeed this sealed the deal for me to pursue a career in computers. 28 years later and I'm a Network Engineer.  I never quite attained my calling, which was to code and produce my own games, but as we all know the game industry made a profound change where teams of programmers, voice talents and the like replace the lone programmer with an idea.  I certainly hope that ID worked with Silas if nothing else as a spiritual guide on their version. Silas may be gone, but what he created will live on forever. RIP.<br><br>posted by : Tony]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/silas.htm#comment29</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-16T09:47:51+09:00</dc:date>
</item>
<item>
<title>I only just re...</title>
<link>http://games.greggman.com/edit/editheadlines/2004-05-31.htm#comment3</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2004-05-31.htm">Tokyopia.com</a> ]<br><br>I only just remmebered to check for a reply to this comment!

Aw, thats a shame, but understandable.  Ta for letting us know.
c.
<br><br>posted by : Chris]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2004-05-31.htm#comment3</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-13T05:50:41+09:00</dc:date>
</item>
<item>
<title>great program</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment143</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>very useful, thank you.<br><br>posted by : kevin]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment143</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-02T11:30:42+09:00</dc:date>
</item>
<item>
<title>Give me tUME</title>
<link>http://games.greggman.com/pages/tume.htm#comment7</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/tume.htm">tUME - the Universal Map Editor</a> ]<br><br>Yo, give me a download now.<br><br>posted by : Annonymous]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/tume.htm#comment7</guid>
<dc:subject></dc:subject>
<dc:date>2009-10-01T18:48:19+09:00</dc:date>
</item>
<item>
<title>Still great to this day</title>
<link>http://games.greggman.com/games/mckids.htm#comment87</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/mckids.htm">M.C Kids</a> ]<br><br>I used to play this game as a kid and now I have it on my PC and it's still good.<br><br>posted by : Danny]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/mckids.htm#comment87</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-23T17:06:17+09:00</dc:date>
</item>
<item>
<title>Actually, Amer...</title>
<link>http://games.greggman.com/edit/editheadlines/2006-05-26.htm#comment3</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2006-05-26.htm">Chinese is the 3rd most common Language in the USA</a> ]<br><br>Actually, American Sign Language is the 3rd most common language.<br><br>posted by : IAmTheWalrus]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2006-05-26.htm#comment3</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-23T11:20:40+09:00</dc:date>
</item>
<item>
<title>Running in winx64</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment142</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>You can use this shell extension on a folder by opening explorer in 32 bit mode by running this:
%windir%SysWOW64explorer.exe /separate, /root, "c:your folder"<br><br>posted by : 64bituser]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment142</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-23T02:58:20+09:00</dc:date>
</item>
<item>
<title>1 Question to the O3D expert, you are !</title>
<link>http://games.greggman.com/edit/editheadlines/2009-04-21b.htm#comment9</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2009-04-21b.htm">O3D</a> ]<br><br>Hello,
sorry to disturb you but I saw you participate to some cool O3D samples so I wonder if you could help me on this problem :

I m using Animeeple to export 1 simple animated character to Collada
DAE format,
I convert it with o3dConverter.exe,
I load the o3dtgz in my sample,
character is well displayed/animated at origin (0, 0, 0)
BUT when I try to move it (for example translate(1, 0, 0)) then it
disappears/is culled when the view frustrum does not contain origin
point !
If I try the sample character.o3dtgz from GoogleIOsample, it s OK.

Any idea ?
Thanks
bye, greg (too ;-))<br><br>posted by : greg]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-04-21b.htm#comment9</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-22T13:39:25+09:00</dc:date>
</item>
<item>
<title>Thanks for sharing</title>
<link>http://games.greggman.com/pages/thumbplug_tga.htm#comment141</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/thumbplug_tga.htm">TGA Thumbnails for Windows</a> ]<br><br>:)<br><br>posted by : Janus]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/thumbplug_tga.htm#comment141</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-21T02:25:40+09:00</dc:date>
</item>
<item>
<title>Gone</title>
<link>http://games.greggman.com/edit/editheadlines/2004-05-31.htm#comment2</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2004-05-31.htm">Tokyopia.com</a> ]<br><br>Yes, there really wasn't enough traffic to justify keeping it up. Almost none of the original members posted there anymore. The home page hadn't been updated in like 4 years. So, it's gone.<br><br>posted by : greggman]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2004-05-31.htm#comment2</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-18T05:31:32+09:00</dc:date>
</item>
<item>
<title>Tokyopia Down?</title>
<link>http://games.greggman.com/edit/editheadlines/2004-05-31.htm#comment1</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2004-05-31.htm">Tokyopia.com</a> ]<br><br>Hello,
This is a bit of an old topic to drag up, but I know you don't like emails :)
So, Tokyopia is down, Cormacaroni said on twitter that it might be gone for ever!  Is that true?  I know it's been pretty quiet recently but it feels odd that it just dissappeared.  Anyway, can you elaborate with what happened to it?

Thanks,
Chris.<br><br>posted by : Chris]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2004-05-31.htm#comment1</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-17T04:07:31+09:00</dc:date>
</item>
<item>
<title>...</title>
<link>http://games.greggman.com/pages/wishlist.htm#comment1</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/wishlist.htm">Wish List</a> ]<br><br><br><br>posted by : anon_Enrique1fan]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/wishlist.htm#comment1</guid>
<dc:subject></dc:subject>
<dc:date>2002-07-11T09:56:45+09:00</dc:date>
</item>
<item>
<title>I fell i'm alm...</title>
<link>http://games.greggman.com/games/locoroco/locoroco_codes.htm#comment27</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/locoroco/locoroco_codes.htm">Locoroco Codes</a> ]<br><br>I fell i'm almost crying reading this. Its like... Its like an message from god about universe secrets and hidden codes. Why god? Because Greggman's work on games like Locoroco influence entire human population! Thanks, Greggman.<br><br>posted by : wannabegamedeveloper]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/locoroco/locoroco_codes.htm#comment27</guid>
<dc:subject></dc:subject>
<dc:date>2009-09-01T16:38:31+09:00</dc:date>
</item>
<item>
<title>Space Michael</title>
<link>http://games.greggman.com/edit/editheadlines/2009-08-01.htm#comment4</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2009-08-01.htm">My $345 Quest for a Space Channel 5 part 2</a> ]<br><br>Oh, and the scene in level 4 with Michael Jackson are awesome as well. 
 <a href="http://www.youtube.com/watch?v=9ZQBqx-H_qA">http://www.youtube.com/watch?v=9ZQBqx-H_qA</a>
(seek for 2:45 for Space Michael)

I think that my year of 2002 playing Rez and Space Channel 5 Part 2 is what prompted me to work in Japan.
<br><br>posted by : Omar]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-08-01.htm#comment4</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-31T11:20:45+09:00</dc:date>
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<item>
<title>SP5 Part 2 is ...</title>
<link>http://games.greggman.com/edit/editheadlines/2009-08-01.htm#comment3</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2009-08-01.htm">My $345 Quest for a Space Channel 5 part 2</a> ]<br><br>SP5 Part 2 is absolutely awesome. I think I completed it at least 20 times and still cherish it to death. 

I think the reason of all your troubles is trying to play it on a Playstation, where at heart Space Channel is part of what defined the Dreamcast era :)
I've got a spare copy of Dreamcast SP5P2 I would give you if I can manage to dig it out from storage in France.

I later purchased the PS2 English version but it's arguably difficult to translate a game like that and haven't got the interest to check it past level 2 or 3. I don't recall this spike of difficulty but I would guess it is a retuning bug, level 3 was originally the easiest level of the game. Or could it be that you have TV upscaling adding lag?<br><br>posted by : Omar]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-08-01.htm#comment3</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-31T11:16:04+09:00</dc:date>
</item>
<item>
<title>Additional info for bind pose conversion</title>
<link>http://games.greggman.com/pages/mayastuff.htm#comment10</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/mayastuff.htm">Maya Mel/API tips, hints, and other random stuff</a> ]<br><br>The sample code to extract a joint's bind pose here was very useful. It is important to use the "bindPreMatrix" attribute rather than the bindPose node for more reasons that just Bind Pose deletion - if you bind another skin to the same set of joints, the Bind Pose reports invalid transforms. This solution works around that.

That being said, I initially had some trouble following the sample code until I made an important realization: The logicalNdx variable is the index of the joint as an influence to the skin cluster. This is not exmplained in the sample above, but should be. I initially mixed it up with logicalIndex, which is unused and the incorrect value. 

Ideally, the sample code would also be cleaned of unused variables; connLength, connPlugs, logicalIndex, and count.<br><br>posted by : MikeDaly]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/mayastuff.htm#comment10</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-26T14:39:44+09:00</dc:date>
</item>
<item>
<title>Wow</title>
<link>http://games.greggman.com/games/silas.htm#comment28</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/silas.htm">Silas Warner</a> ]<br><br><P>It's very late, and I am planning a wolfenstine 3d&nbsp;style Airsoft game for the houston community.&nbsp; I am very sleepy, tired from a long days work.</P>
<P>But I read her entire letter.&nbsp; Many things she wrote made me wish to comment back as if it was a conversation.</P>
<P>From the views they shared about marriage, sobriety, to meeting adversity head on, teaching and providing for yourself, powering through&nbsp;through all the challenge and abusive people. To enjoying life, and the struggle near the end.</P>
<P>They created their own life, dispite the world. A life full of love, happiness, and peace. A bright place full of laughter and joy. This is what I want for my own life, and have told many friends to attempt to build for themselves. I hope one day I will meet my match and have a simular relationship.</P>
<P>Wow, is my best comment to this letter. I seriously dislike the situation Silas found himself in at the end. Jerky people dislodging the home settlement stability. GRrrrrr Crappy health care system GRrrrrr.&nbsp;They were there for each other, but I feel the government should have been there for this couple much more.</P><br><br>posted by : Esteveze]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/silas.htm#comment28</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-24T23:43:35+09:00</dc:date>
</item>
<item>
<title>Just wanted to...</title>
<link>http://games.greggman.com/pages/gameso.htm#comment8</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/pages/gameso.htm">Games-O-The-Greggman</a> ]<br><br>Just wanted to thank you for having this site with a lot of valuable information, thank you .<br><br>posted by : BuakawPorPramuk]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/pages/gameso.htm#comment8</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-20T08:26:35+09:00</dc:date>
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<item>
<title>thumb plug pic 64 bit pls..........</title>
<link>http://games.greggman.com/edit/editheadlines/2003-02-10b.htm#comment2</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2003-02-10b.htm">Thumb Plug PIC</a> ]<br><br><P>any chance u can compile the thumb plug pic plugin in 64bit? We just upgraded to 64bit machines and the plugin broke :(</P>
<P>&nbsp;</P><br><br>posted by : Alvin]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2003-02-10b.htm#comment2</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-19T05:25:31+09:00</dc:date>
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<item>
<title>Please, Help for finish MC Mario!</title>
<link>http://games.greggman.com/edit/editheadlines/2003-08-14.htm#comment28</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2003-08-14.htm">M.C. Mario</a> ]<br><br>When I passed the third scenary in hideoutland, an alternative world oppens near first world...where can I find the pluzzle pieces for entering this alternative world?  I thought maybe fighting against the ronald's bag I could enter but the only think that I got was finish all the game and I couldn´t enter to this alternative world.

I'll thanl you all your anwers... I was a very good player when I was a child, but not so good anymore  please write the answer to my e-mail, I'll give you back the game if you don't have it...     deler_ortega@mexico.com<br><br>posted by : Aby]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2003-08-14.htm#comment28</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-19T00:22:27+09:00</dc:date>
</item>
<item>
<title>:D</title>
<link>http://games.greggman.com/games/mckids.htm#comment86</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/mckids.htm">M.C Kids</a> ]<br><br>I just got this in the mail today (it's called Mcdonaldland in Australia xD) and I've found it to be a very good game so far - very playable, great graphics and good music too! Much better than Global Gladiators!<br><br>posted by : David]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/mckids.htm#comment86</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-18T21:47:08+09:00</dc:date>
</item>
<item>
<title>I always loved MC Kids</title>
<link>http://games.greggman.com/games/mckids.htm#comment85</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/mckids.htm">M.C Kids</a> ]<br><br>I just wanted to say that MC Kids was one of the best Nintendo games ever made!<br><br>posted by : Jaziebu]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/mckids.htm#comment85</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-18T11:12:30+09:00</dc:date>
</item>
<item>
<title>got this one in the bargain bin</title>
<link>http://games.greggman.com/games/disrupto.htm#comment3</link>
<description>
<![CDATA[[ In Response to <a href="http://games.greggman.com/games/disrupto.htm">Disruptor</a> ]<br><br>got this in the bargain bin back in 01 for about 7 bucks, couldnt beleive it was in there this game definitely got overlooked. not sure about the FMVs though... the actors were a little cheesy totally reminded me of C&amp;C<br><br>posted by : bargainbinner]]>
</description>
<guid isPermaLink="false">http://games.greggman.com/games/disrupto.htm#comment3</guid>
<dc:subject></dc:subject>
<dc:date>2009-08-13T15:11:58+09:00</dc:date>
</item>
<item>
<title>favorite game on NES</title>
<link>http://games.greggman.com/games/mckids.htm#comment84</link>
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<![CDATA[[ In Response to <a href="http://games.greggman.com/games/mckids.htm">M.C Kids</a> ]<br><br>THis was probably my favorite game on NES. got more play than SM3 for it took me a while to figure out the wheels that turn you upside down, once i figured that out I was hooked, mario takes no thought you just push through the level MC kids was awesome, i remember there being many more enemies than SM3 as well, i cant believe people dont't recognize this game<br><br>posted by : silentbomber]]>
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<guid isPermaLink="false">http://games.greggman.com/games/mckids.htm#comment84</guid>
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<dc:date>2009-08-13T01:03:04+09:00</dc:date>
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<title>Super Smash Greggman</title>
<link>http://games.greggman.com/edit/editheadlines/2009-08-01.htm#comment2</link>
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<![CDATA[[ In Response to <a href="http://games.greggman.com/edit/editheadlines/2009-08-01.htm">My $345 Quest for a Space Channel 5 part 2</a> ]<br><br>Keep your hammer in a locked toolbox from now on. You need time to cool down before you can get your hands on it. That'll work until you discover using the heavy toolbox itself as a bludgeon is even more satisfying.<br><br>posted by : kongorilla]]>
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<guid isPermaLink="false">http://games.greggman.com/edit/editheadlines/2009-08-01.htm#comment2</guid>
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<dc:date>2009-08-03T15:30:35+09:00</dc:date>
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