Is there a best design for an API? I don't know but I do have my own guidelines for good vs bad design. One guideline I try to follow is that it's good to design an API to make it hard to use incorrectly. Here's a couple of examples I've run into recently.
2009-11-18
If you are using Perforce (p4), sometimes you need a way to reconcile a folder. Both P4WIN and P4V have this feature to some degree. The command line p4 does not so here's a small program to do just that.
2009-10-30
This is the story of how I spent $345 for a video game, Space Channel 5 part 2.
2009-08-01
I suppose technically this isn't the first O3D game since there are a few in our samples but this is the first O3D game created by a 3d party.
The developers said it took them about 5 weeks with no JavaScript experience and no O3D experience. They've clearly got some smart people there.
The developers said it took them about 5 weeks with no JavaScript experience and no O3D experience. They've clearly got some smart people there.
2009-06-03
I gave a presentation at Google I/O about O3D. In it I show getting started creating a small game in about 20 minutes.
(the sound cuts out for 30 seconds at 16:48)
You can download the a PDF for the slides here.
(the sound cuts out for 30 seconds at 16:48)
You can download the a PDF for the slides here.
2009-06-03
You want to know what I've been working on for the last year? This is it!
You can learn the details and try some of the demos at http://code.google.com/apis/o3d/
I think it's incredibly awesome but then I'm bias. For me what makes it awesome:
You can learn the details and try some of the demos at http://code.google.com/apis/o3d/
I think it's incredibly awesome but then I'm bias. For me what makes it awesome:
2009-04-21
I skimmed this post on Brainy Gamer about Little Big Planet and Creativity.
That and some of JC Barnett's comments got me thinking, ....
As amazingly cool as LBP's level editing is, does anyone except game creators and game creator wannabes care?
That and some of JC Barnett's comments got me thinking, ....
As amazingly cool as LBP's level editing is, does anyone except game creators and game creator wannabes care?
2008-12-24
Just a random thought but I seriously wonder, does Emacs cause repetative strain injury?
2008-11-24
I found out a couple amazing artists I had the good fortune to work with have websites.
The first is Paul Sullivan who goes by Pencil Primate. His gallery is here
http://www.pencilprimate.com/
and he runs a blog as well.
The second is Josh Tiefer. His site is here.
http://tempsketches.blogspot.com/
Josh needs some encouragement to post more stuff.
Both of them are extremely talented.
The first is Paul Sullivan who goes by Pencil Primate. His gallery is here
http://www.pencilprimate.com/
and he runs a blog as well.
The second is Josh Tiefer. His site is here.
http://tempsketches.blogspot.com/
Josh needs some encouragement to post more stuff.
Both of them are extremely talented.
2008-07-18
My friend Omar has been working on this game forever and it's finally out.
2008-07-04
All images not copyright me copyright their respective companies. Everything else copyright me.
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