This post is a continuation of a series of posts about WebGL. The first started with fundamentals and the previous was about rotating geometry.
Scaling is just as easy as
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This post is a continuation of a series of posts about WebGL. The first started with fundamentals and the previous was about rotating geometry. Scaling is just as easy as This post is a continuation of a series of posts about WebGL. The first started with fundamentals and the previous was about translating geometry. I’m going to admit right up front I have no idea if how I explain this will make sense but what the heck, might as well |
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Everything here is © me except those things which are not. |
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