Categories

WebGL 2D – Moving Things Around – Part 3: Scale

This post is a continuation of a series of posts about WebGL. The first started with fundamentals and the previous was about rotating geometry.

Scaling is just as easy as

read more…

WebGL 2D - Moving Things Around - Part 2: Rotation

This post is a continuation of a series of posts about WebGL. The first started with fundamentals and the previous was about translating geometry.

I’m going to admit right up front I have no idea if how I explain this will make sense but what the heck, might as well

read more…