Silas Warner

The creator of ‘Castle Wolfenstein’ for the Apple II along with several original titles including ‘The Voice’, one of the first digital sound titles which ran on the Apple II.

2004/02/26

Silas Warner recently died

I got e-mail forwarded from Tommy Tallarico

A great legend Silas Warner has passed on.

We are renaming the G.A.N.G. "BEST AUDIO PROGRAMMING" Award to the "SILAS WARNER BEST AUDIO PROGRAMMING" Award.

For those of us who knew and worked with Silas he was one of the most unique, brilliant and memorable characters you could ever meet. There are so many amazing Silas rumors and stories that I have heard and shared with people over the years. Some of which I saw with my own two eyes.

Programming in his underwear… TRUE!

Ramming his car into the Virgin building… TRUE!

…and many others that can only be appreciated and told in person.

He was misunderstood by some but he had an amazing heart to match his amazing mind and I was lucky enough to spend many days at a time with him implementing audio and talking about the "good old days" of video gaming.

For those of us who knew him he will be sadly missed.

Lets all raise our glasses at GDC this week and toast a true legend!!

If anyone has contact info for his wife Kari Ann Owen please pass it along to me. thanks,

Tommy Tallarico

Silas was quite a character. 6ft 7inches and somewhere between 300 and 400lbs.  I was lucky enough to work with him at M.U.S.E. where he did his most famous works, Robot War, Castle Wolfenstein, The Voice (as far as I know the first home digital sound program), and several other lesser known low-res games for the Apple ][ that I've since lost track of. A bug eating game, a fire fighting game.

I was introduced to him by our producer, Marty, and he pointed to a cake tupperware container on Silas's file cabinet that had something gross inside. Marty said they didn't know what it was and no one was brave enough to find out. It remained their during my entire employment at M.U.S.E.

Silas and I worked together on Leaps & Bounds for the Atari 800 and Commodore 64.  I was in charge of the Atari 800 version and Silas the C64 version but they shared code.  There were a few animations that only the C64 could do because it had 8 3 color hardware sprites available where as the Atari only had 4 1 color sprites and so I redid those ones specifically for the Atari.  As my art was better I ended up redoing several of the common ones as well.  That was back in the day when us programmers did it all.  All the program AND all the art AND all the sounds. Leaps and Bounds was written 100% in assembly and used an interesting system Silas had designed where code for drawing was inserted directly inline in the assembly like this

	...
 	lda	#100
	sta	myvar
	jsr	drawgraphics
	db	g_color,1
	db	g_line,10,10,20,10
	db	g_color,2
	db	g_box,10,20,20,30
	db	g_circle,15,15,5
	db	g_end
	lda	myvar
	...

No setup required, the function drawgraphics would check on the stack to find out where it had been called from, lookup the data following it, walk the data and update the return address on the stack so when the function returned it would continue after the end of the data. This was useful for more than just graphics because it basically allowed you to make more C like function calls to functions that took multiple arguments.  Now a days if you were using assembly on a nice processor you'd probably just load all your parameters into registers but back then, a 6502 only had 3 8bit registers.

I wish I could find a copy of both version of Leaps & Bounds as I have neither anymore.

M.U.S.E. laid off half the company as soon as Leaps & Bounds was finished.  A few months later they were closed.

We worked together again at Microprose although we were generally not on the same teams.  I'm guessing it was hard for Silas to go from kind of a co-founder of M.U.S.E. to just another employee at Microprose although I never asked him about that.

As for stories I remember a few. Some are second hand, some I experienced

  • Back in those days we had dot matrix printers that used fan fold paper. Silas would print a listing, tear off the feeder edges and start eating them.
     
  • One day some people met for drinks after work. Silas showed up maybe an hour after the majority of the group, sat down and then hollered louder than you can imagine for a WAI—-TRES————!!!! embarrassing everyone at the table. Of course now I live in Japan where shouting for the waitress is the norm.
     
  • Silas used to be a radio DJ and had a perfect DJ voice and personality when called on.
     
  • Silas, some other co-workers and I went out for lunch.  We got American style Chinese food at the mall food court. Silas bit the end off of his egg roll, emptied 3 packets of soy sauce into it, took a big bite and it exploded all over us.
     
  • Silas was over at my friend, Ed Bever's for New Years. At 12am he went out on the porch and made the loudest longest holler ever heard. According to Ed it was the kind that would make the walls of a castle crumble.


Silas's wife, Kari Ann Owen wrote me, forwarded Silas's obituary and said I could post it here so here it is.

Dr. Kari Ann Owen, Ph.D.

-=-

My Husband’s Obituary:

My beloved husband, Silas Sayers Warner, passed away on Thursday, February 26, 2004. Silas was 54 years old and suffered from kidney disease, diabetes, arthritis and hypertension. He was six foot nine and two hundred ninety four pounds.

Silas led the bravest and fullest life possible.

He was born in Chicago and at age seven barely escaped a violent death at the hands of his father, Forrest Warner, who threw his young son against a wall. A short time later, when Silas’ beloved mother Ann was driving with her son on a Chicago freeway, she pulled over to find the brake linings had been cut.

Forrest Warner never served a day in jail for attempted murder or any other charge, possibly because he was a very successful industrialist. He did not willingly share one fraction of his wealth with his wife or son during the remainder of their lifetimes.

When Ann Warner divorced her husband, Silas and his mom moved to Ann’s true home of Bloomington, Indiana, where Ann’s sister, a Indiana University administrator, found them housing. Ann began teaching studies, obtained her degree and certificate and became a master teacher, particularly of rural schoolchildren in the counties surrounding Bloomington. The movie “Kristy”, starring Kellie Martin, suggests this part of Ann’s life.

Silas grew up responsible, with a mother who fostered his independence, and although he had to spend many hours alone after school waiting for his mom to come home, he never attracted or pursued criminal behavior, but devoted himself to scientific learning and also historical reading. He began working at age twelve and did not quit until the computer industry in California collapsed and fired him in 2002, when Silas was fifty three.

Silas had said he could have been a mama’s boy, hiding from his pain and the bullies who sometimes taunted him about his weight, but his mother had the courage to allow Silas to attend a Nevada agricultural college, Deep Springs, for a year when Silas was fifteen. Silas loved that college. And Silas himself took care of the bullies: one unfortunate sherriff’s son in Indiana found himself unconscious on the school floor after Silas had had enough.

Silas, by that time, had attained much of his full height and weight, and was six foot nine and a school football tackle. Yet, he never had much confidence in his appearance or appeal to women. Until we met in the spring of 1995, he never believed he would marry, and for many years had been devoting his energies to his incredible career in the software industry, his public transit advocacy and the founding of an inclusive Lutheran fellowship in Maryland, where he lived and worked for many years.

The death of a Maryland software company brought him first to southern California and then to the San FranciscoBay Area, where we met. His integrity and our deep commonality were so revelatory that we knew at first meeting we belonged together. It did not take long for Silas to propose, and our ten month engagement was devoted to laying the psychological and spiritual foundations of our marriage. We had some private counseling sessions and attended a community marriage preparation course, which opened extraordinary (and sometimes extraordinary difficult) avenues of communication about the most painful challenges we were facing as a couple and as individuals.

When two very young adults enter into a marriage in the fullest bloom of both health and employment potential and opportunities, that creates an atmosphere of optimism. Our love created miracles of happiness amidst our very adult problems of Silas’ physical health and especially the symptom of incontinence, the result of a minor stroke some years before. as well as developing kidney failure. My own health problems at the time of our engagement and marriage included morbid obesity, which was changed in 2000 through gastric bypass surgery; and post traumatic stress because of child and adult sexual and emotional abuse and the violent deaths of many friends.

We struggled mightily with all our problems: those we defeated, those we mitigated and those we just had to accept. Silas swam and walked with me, aiding his diabetes management, and I continued my physical activities in dance and horseback riding and my writing career. Silas became great friends with my friends, who universally adored and accepted him, as his beloved mother accepted me, as Silas accepted me as I did him… at whatever weight, with whatever challenges and with our very different computers. (I have a Macintosh; he was a PC person, and termed our family “interfaith” because of that).

He had an amazing sense of humor.

New worlds opened to us both through our marriage. Silas came to see me perform as a dancer on our third date. Our first date was on a Friday at a San Francisco restaurant; the second on Saturday at an East Bay (near Berkeley) off leash park for dogs, when Silas bought my service dog $28 worth of flea control products, demonstrating he was already in love with me; and our third date was Sunday, when Silas came to see me perform in a modern dance piece,”Brain in a Box”, in an outdoor park.

He fully identified, I guess, with the piece, because it was about the spirit of a computer trapped inside its hardware. I wore a box on my head and danced on a hill. Silas did not take a picture at my request, but we both ended up wishing he had.

Sil as had always doubted his social abilities, and within five minutes of meeting a group of dancers, he was participating happily in the discussion and having a wonderful time. Everyone loved him, because he was kind and interested in their work.

The world Silas opened to me involved acceptance and love, both giving and receiving. Acceptance in the fullness of our love involved a deep intellectual understanding as well as a strong psychological grasp of each other’s worlds, and this is the most amazing love of all. I had loved and been loved by other men briefly, but there was not enough in common to make these relationships last. Silas and I shared much of the same mental world, although we worked in very different areas. His vast historical knowledge, coupled with deep empathy, enabled him to grasp the subjects of my plays and other writings, and I struggled to absorb what I could of his immense scientific and technical knowledge, particularly concerning computer programs and web site design and development. The design and some of the content of my web site is his creation, and we did all of it together.

And he participated in my plays, working the sound board, contributing his magnificent voice to performances. Silas read the role of Richard Nixon in my play “Moneda” about Salvador Allende, basing his interpretation on the memory of his father, whom I hope is in hell along with Richard Nixon, Allende’s probable murderer-at-a-distance along with Henry Kissinger, subject of the play. When I was asked to speak at a Cleveland, Ohio conference on AIDS and the arts about another play I had written and produced, Silas financed the trip for both of us outside the $100 honorarium the arts organization could provide. And when I won a national award for another play at the Moondance International Film and Stageplay Festival in Boulder, CO in January 2001, he took us there.

We swam. We took our service dog, Mischa. We had a wonderful time.

And when the bus driver at San Francisco International Airport tried throwing Mischa and me off the bus, Silas explained the Americans with Disabilities Act, later helping to obtain a small out of court settlement for violation of mine and the dog’s rights.

Silas hated confrontations. I could erupt volcanically, especially when our rights as handicapped people were violated, either about the service dog or anything else. No one ever fought harder for the rights of a disabled spouse than we did, whether the opponent was a sadistic security guard who used his ignorance of the Americans with Disabilities Act as a weapon of personal power or a medical insurance bureaucracy.

And when I was overweight, Silas would support me in defending myself from insults, although with a sense of humor: when I attended traffic school, the would-be “comic” teaching the class said some foolish things about fat, pudgy as he was. Silas’ dryly gentle response to my report of the confrontation, which was educational but not violent, was, “Did anyone get hurt”? The class applauded my response to the teacher’s unmeant cruelty and insensitivity, and I even passed the course and got my ticket removed. Of course, my other service dog, Boo Boo Bear, may have had something to do with it: Boo Boo weighs 150 pounds, and the traffic school instructor had a very little dog with him.

And Silas and I continued to accept challenges with some humor, and his love made the pain of others’ cruelty hurt a little less, since I had what so many prettier and wealthier people lack: a spiritual, physical and emotional home with love shared, at its deepest and most comprehensive.

It was our love that sustained us when we had no home.

After my husband was fired in March 2002 during the collapse of Silicon Valley, he never found employment again, except one two hundred dollar web consulting job and a two thousand dollar consulting payment concerning the cinematic adaptation of his video game “Castle Wolfenstein”. His health continued to deteriorate, although he fought harder than any soldier I have ever met or heard of. My brilliant husband, who helped develop the video games industry and who had worked since age twelve, who had put himself through Indiana University helping run the school’s computer systems, who had never been unemployed for more than twelve weeks, never really worked again. I had been considered permanently disabled since 1995, but Silas had worked full time up to March 2002 an astonishing four years (I think) after he went on kidney dialysis.

This marvelous giant, this creative genius, this lover and husband and immensely just and honest friend, supported his family (wife, service dogs, two cats and a therapy horse) on disability and unemployment. When we decided to leave the Bay Area for a less expensive part of California where I had a mentor in therapeutic horseback riding, Silas went to find housing while I remained to earn our moving expenses, doing animal care. The only housing Silas found was at a Baptist mission; we then rented housing in the home of a woman who we thought was sincere in her sobriety, though new to it, and she got drunk and abusive and we had to flee. Those three weeks of living in three motels, with a five day hospitalization for Silas after he fell in the first motel, actually a rented cabin, were the farthest emotional and physical distance from the home we owned for three years in the Bay Area and we survived, still sober and still married in our completest sense.

The last year and a half of our married life involved more disruption after we were relocated to the Chico, CA area, due to a landlord whose niece divorced and needed housing… four months after Silas and I thought we had moved to our dream rental in Paradise, CA, a beautiful town up a hill from Chico. I was performing at Stanford University when Silas phoned me on April 20, 2003. We moved to a small apartment near California State University in Chico where Silas finally lost his battle with kidney disease.

I have lost my husband, my love, the greatest love of mind and heart and body, and I will adore him and love him forever.

The following excerpt from a letter to my career counselor is part of my current response to my husband’s death:

“I am… determined to continue the vocational goals we have identified and which Silas supported with every fibre of his being…. finishing the certification to teach therapeutic riding, achieving the personal training certification and becoming self supporting in the field of adaptive physical fitness…. Please know how grateful I am for your extreme kindness and personal consideration at this terrible time. I loved Silas with all my heart and soul. If he could, he would thank you once again for your concern for us both. I will not let him down.”


Here’s a presentation Silas Warner made in 1992.

  • Stewart
    Remembering Silas

    I was a friend of Si’s mother from around 1987 until she passed away March 25, 2001.    I only met Si the few times he’d come to Indiana to visit her and the last time in April, 2001 when he settled his mom’s affairs.

    I live in Bloomington, IN where Silas went to University School and where his mother, Mrs. Ann Warner (dec. 3/25/01) raised him.  She proudly extolled her son’s incredible brilliance.  She related to me over and over how he taught himself to read at age 2, believe it or not.   She mentioned Si playing football in high school and injuring himself, an injury that problably never healed completely

    I remember her telling me about a Telluride scholarship.  I can’t verify it, but Ann said he received a perfect score on his SATs.  She was a bit disappointed, at the least, that Si, being incredibly gifted as he was, was wasting his life away as a games programmer.  It seemed all a bit superficial to her, a quiet and humble lady who was raised a Quaker.  She would have liked to have seen Si go on to an academic career.

    However, putting all his accomplishments in perspective, Si obviously lived his life as the individual that marched to his own drummer.   Our loss is heaven’s gain. 

     

  • fadden
    Firebug

    One of my favorite games was Firebug. The game, which was done in lo-res graphics, stirred up some controversy because the goal was to pop open cans of gasoline and ignite them to burn a building down. You had to dodge exploding gas cans and sort of fling flame with momentum to ensure that all the walls caught. I think the marketing changed from pyromania to “a test of fire”.

  • Kruger
    Remembering Silas Warner.

    I may never had met him personally, but his legacy lives on.

    “Castle Wolfenstein” and “Beyond Castle Wolfenstein” remain my all-time favourites and has had me spellbound since it first came out. I have been unable to confirm it, seems Id Software brought the rights to the name and series. With last being in 2001 with “Return to Castle Wolfenstein” from Grey matter/Id Software. No idea, if Silas liked them!

    I also, consider both games to be the first to feature audible speech in a personal computer game.

    It’s a pity he did not answer my e-mails. I really wanted to know more about this game, like: inspiration behind it? is the title screen of CW of a real Castle? whose voice is featured in the games? how were the spoken phrases chosen? how was German accent achieved? what did he use as a guide about Germany like food, culture? etc. Now, I may never know…

    Thanks Silas for making computer gaming fun and breaking new ground!

     

  • Ninth
    RetroComputing Enthusiast & Silas fan

    A related question, one I’ve always wanted an answer for, is this: what is the word that sounds like “boxeil” that the German guards say in Beyond Castle Wolfenstein? This mystery word is used either as an exclamation or some sort of profanity. “Boxeil” or “box-oddle” is pretty much how it sounds coming from the speaker of an Apple II. IIRC, the rest of the German vocabulary was defined in the instruction manuals but (IIRC again) one of the terms in the BCW booklet was listed as something like #@!#$*& –which must correspond to the mysterious “boxeil”.

  • FrankSvoboda
    To Ninth: Unknown Word on BCW

    I worked with Silas Warner @ Muse Software in Baltimore from 1983-1984. Eric Ace and I extended the 6502-based assembly language that Silas developed for CW (which was substantial) and, with input from the Muse staff, developed Beyond Castle Wolfenstein for the Apple II, C64, and Atari 800. We were all on the Muse payroll @ the time. Eric and I recorded the phrases for BCW (screaming at the top of our lungs into a cheesy mike and digitizing software that Silas created), but for the life of me, I cannot remember what word sounded like “boxeil.”

  • DuncanChampney
    Castle Wolf phrases

    I worked with Silas at Muse from 1981 to 1983 (I think that’s right).

    Frank and I worked together as well.

    I don’t remember anything that sounded like “boxeil” in CW. However, the guards would yell “swinehund!” (sp?) when they saw you. This is a grave insult in German. It translates literally as “pig-dog.” I suspect that’s what you heard.

    Duncan

  • EricAce
    Remembering Silas

    I worked with Silas from 1983 to 1986 at Muse. Working with Frank Svoboda – with guidance from Silas – to build Beyond Castle Wolfenstein was one of the most intense experiences of my life. This was a formative period for me, and I will always hold fond memories of the Muse days. Silas was brilliant, creative and had a huge heart. His game – Robot Wars – taught me to program and sparked my interest in computers. Prior to that, I had no notion of what a computer even was. I’ve stayed with computers ever since. So in a sense, I owe my career and livelihood to a chance encounter with one of Silas’s inventions. I believe that Silas’s creativity must have touched many people’s lives in that way. I will miss him.

  • Ninth
    To FrankSvoboda re: “BOXEIL”

    FrankSvoboda:

    Thanks for replying! I’d half-forgotten about my post here, and fortunately thought to check in a moment ago.

    Wouldn’t it be strange if this wasn’t an actual German word at all–just a random exclamation? Then again, if you were *screaming* into the microphone, perhaps distortion or digital artifacts account for some of the sound; after all, in the original Wolfenstein (not “Beyond”), the rendering of “was ist das?” (pron. “vosses doss?”) came out sounding like “bannichoss”–at least on the Apple II. Which brings up another question: were the sound samples identical from platform to platform, i.e. did a Commodore user hear the same thing as an Apple II user?

    Back when I was a kid, I never thought I’d be exchanging message board posts with some of the authors of several of my favorite games. For that reason, this will be a memorable experience even if no one ever figures out what (if anything) “boxeil” means!

    Thanks again!

    Ninth

  • Ninth
    To DuncanChampney re: BOXEIL

    Thanks for the reply. However, I’m talking only about *Beyond* Castle Wolfenstein, not the original Castle Wolfenstein. The phrase “Schweinhund!” appears only in the original, as far as I can tell; wouldn’t it be weird, though, if the second game’s sound sample was simply a different performance of the same word several years later? This isn’t entirely implausible, since the first game’s version of “Schweinhund!” sounded like “eschwygot!”

    Re-reading my comments here, I thought maybe I ought to make it clear that I’m in no way criticizing the games: the fact that I remember them so fondly 20+ years later makes this certain. 🙂 Besides, some of the terms in each of the games were perfectly clear: “halt!” “folgen!” “SS!” and so on.

    (See also my post from a moment ago to FrankSvoboda).

    Thanks!

    Ninth

  • RonFields
    Silas

    I found this site quite accidentally, and was surprised to see a name I recognized.  Silas “SS” Warner occuped the dormatory room next to mine while attending Indiana University.   A unique and enagmatic individual. Silas was intellectually leaps and bounds beyond of his peers.  While most guys in the dorm were concerned with the pursuits of free love and our draft status, Silas would commonly tune out most worldly interference, walking campus in his long black trench coat reading advanced chemistry and physics textbooks only inches from his face.  (I always presumed his eyesight to be poor).  He was a reporter for the campus radio station, toting his portable reel to reel tape recorder gathering stories. 

    Giant of a man as he was, he had difficulty finding cloths that fit properly.  To assist, his mother hand knitted his socks and sewed other articles of clothing.

    From reading the comments and eulogies, I am happy to see tht Silas found both love and career success in his life.  I remember Silas as a kind and gentle soul, and I am saddened to hear of his passing.

     

      

  • GrahamShortt
    Wolfestein was my favourite game

    As for that bolexi, i think you are referring to when an SS officer saw you and recognized you as being a spy and would say oi oi or something like that.  I could never figure out what they were saying except for the obvious like halt, kaput etc.  What an awesome game though, i remember people who were not computer nerds at all or even had computers would know about wolfenstein or beyond castle wolfenstein. I loved the hitler room scene with hitler chanting heil and everyone else chanting heil in reply  Man what an awesome game, the fact that its name was used to launch return to castle wolfenstein is testimony to its power of being symbolic of a great game.

  • ChrisBrookins
    Silas created the games that my whole family played

    I was introduced to Silas’ games at the Philadelphia Area Computer Society (PACS) in 1982.  My brother Geoff and I played them all.  We loved Firebug, even my dad played it for hours, strategizing on how to drop those paint cans in the right places w/o getting burned.  The game had a lot of tension!  And Castle Wolfenstien was amazing.  So terrifying with all of the German voices…’Halt!!!’  We played it for hours.  And Robot War was a total blast and inspired me to create my 1st Apple II game and learn 6502 assembly.  Those were the glory days of game programming, when 1-2 people could make a compelete game from beginning to end.  Silas was a hero to many of us young kids trying to do a game as good as his.

  • Snowy
    Farewell to a creative genius

    I googled Silas Warner a couple of years ago incensed that some upstart id would attempt to rip off CW… how sad to find out now that he has passed on.

    As a 12 year old in 1981, Castle Wolfenstein, by Silas Warner changed my life… I was already into games, with the Atari console, but watching digitized Nazis yell “halt!” or “Auf Wiedersehn, Schwienhund!” on the Apple II had started a lifelong love affair with computers for me… leading me to get a degree in computer science and now I run my own software company.

    Often I would go back to that first moment in my friend’s bedroom when he fired up CW and count it as a pivotal moment in my life.

    It wasn’t just about gaming, it was about capturing something – imagination, truth even.

    You will be sorely missed.

  • DaveGarbrick
    Castle Wolfenstein Started it All!!!

    Wow, those were the days!!! I remember sleeping over at a friends at 13 years old in 1981 and he had borrowed a copy of Castle Wolfenstein for his Apple ][.  Lacking a joystick, one of us took the gun control and the other the movement on the keyboard.  So there we were both huddled on the keyboard playing.  It took a little while to progress so naturally we were up all night doing that!  But what a blast!  That was truely the ultimate advancement in the video game world.  I had talked my parents into a new Apple ][e almost entirely for the game and played it until I unlocked the mystery ranks of General and beyond.  That was the most memorable game ever for me.  Beyond Wolfenstein was awesome as well.

    The voices were incredible!! Achtung when they saw you, Schweinhund Scheinhund when you made them mad and left the room, Was E Stas (sp?) when you surprised them and stuck them up, kaput when it was all over and of course our favorite the EXIT… Aveeturesun Schweinhund in a very low tone.  I can still hear them in my head almost like it was yesterday.

    Thank you for your incredible genius, creativeness and grand heart Silas.  These early experiences on the Apple inspired me to a very successful software development career today.  You have earned a top spot in video game history (and I’m sure in other areas) and will be dearly missed.  God Bless!

    Dave Garbrick      PS.  Does anyone know whether CW done all in assembly or was a higher level langauge used (at least in part)?

  • PatrickfromSanDiego

    I spent all of 1981 and 1982 fully absorbed in the virtual world that Silas created for the computer. Wolfenstein.

    Thanks for the touching story. I’m glad to have been abl eto make this connection to my childhood.

  • baze
    SS! SS!

    Silas’ obituary was very touching.  Silas touched many of us with his great work.  Castle Wolfenstein is a definite classic – kudos to all of the developers.  I remember having the crap scared out of me every time the SS came into the room.  I hated playing that game in a quiet room…

    I wish the best to Kari Ann Owen, and hope she is well.  I found a couple of links, but their references were stale.

    http://www.oldskool.org/pc/BCW/memorial.html

    http://www.equiworld.net/uk/ezine/1201/kao.htm

     

     

  • SteveS
    Wasistlos? SS! Ausweis? Heil!

    Castle Wolfenstein was one of the first games I got for the new Apple II Plus computer that I had purchased in early 1982 (with paper route money).  I was 13 years old then.  Today it remains as one of my most memorable games from the Apple II era, along with its sequel Beyond Castle Wolfenstein.

    I played the original more times than I could possibly count with the majority of them at the rank of  “Field Marshall”.

    Later on I cracked the game so that it could be copied by the “Copy A” program(It was a DOS 3.2 format disk modified to boot under DOS 3.3…so pretty easy to crack).  Now that I could access the program code, I modified the raw machine code of the program to turn the pistol into a “machine pistol” (which was very fun to play the game with) along with giving myself 200 plus bullets and grenades, a uniform and bulletproof vest to start out with.  Mind you, I did all this after completing the game at Field Marshall rank many times without any cheating!

    The speech and the stomping of the guards boots were what I remember the most.  Along with the realistic gun shots, no slow moving projectiles flying across the screen…you NEVER saw any bullets flying through the air!!  Can’t recall any other shooter game that was realistic like that at that time in 1981/1982.

    Some of the speech I remember was “SS”, “Wasistlos SS”(what is loose? SS!), “Halt”, “Achtung”, “Folgen”(Follow), “Kamerad”(when you held up a guard at gun point), and of course “Aufweidersen Schweinhund!”(Good bye Pig-Dog!).

    After I got Beyond Castle Wolfenstein and played that a zillion times, I modified it also, adding my “machine pistol” and this time around I modified the game sprites giving all the guards including the man you controlled German peaked officer caps (at least ones that looked a lot more like real German officer peak caps, than what the stock game sprites depicted).  And instead of finding Eva Braun’s coat in a closet, you would find a “German Girl” along with the prompt, “hit U to use”…you can use your imagination on the responses I made to pressing the U key… lol

    It was also possible to stop the game, modify the code and place yourself inside the room with Hitler.  Start the game back up where you left off.  Then, once inside the room you could “stick him up with the gun”, shoot him or stab him with the knife, you could also shoot all of the Nazis at the long table that were shouting Heil in unison ….leaving a string of dead bodies slumped over that long table. Then stop the game again to leave the little Hitler room, plant your bomb by the outside of the door to get rid of the bodies and continue on your way to leaving the bunker.

    “Halt…….Kommensie……Ausweis, Heil!”

    I never played any of the 90’s Wolfenstein 3D games, though I have spent many hours on the 2001 Return to Castle Wolfenstein, including the multiplayer version of it!

    To date, whenever I run on a treadmill, the stomping noise of my feet never fails to remind me of the guard’s boot stomping noise in the original Silas Warner game…  I am always reminded of the game and think of it when I run on a treadmill lol  crazy!!!

    I agree with the above poster….when an SS guard entered the room and shouted “SS!” or “Wasistlos SS!”, it did tend to startle me!

    Rest in Peace Silas!!  Kick ass game you designed, that is for sure!! 

  • DrDavidWDavid
    Si Warner — Elementary School Days

    I wish to hear from Silas’ wife if anyone can put her in touch with me.  I have lots of information about Silas as I was his third grade teacher in Bloomington, Indiana.  He came to me as a transfer student from Chicago shortly after the school year started.  I again taught Silas in the sixth grade.  My wife and I were dinner guests of Ann Warner on many occasions.  I wish to give Dr. Owens the benefit of my memory of the times I had in teaching  her husband.  They are good memories.  I would appreciate it if someone would create a communication link between us.

  • DrDavidWDavid
    Silas Warner — Elementary School

    My email address was omitted from the above post.  It is mjdwd3810@verizon.net

  • GanjaTron

    Wolfenstein and its successor with their brilliantly mangled German speech will always stand out as my fave Apple ][ games of all time. Yep, I have an Apple ][ sitting here on my desk next to my notebook just to satisfy my regular nostalgia attacks and Wolfenstein cravings! Long live Silas!

    “Holt! Come ‘n’ see! Owzewize! Highl!” :^D

  • EdZaron
    Remembering Silas

    My name is Ed Zaron, but Silas would have known me as Eddie, as I am the other Ed Zaron’s son.

    I was a kid hanging around Silas, on late nights at Commercial Credit (where he and my dad would go to play Empire on the Plato system), and later at MUSE. He was really a wonderful example of all the positive qualities people have described here: humor, intelligence, warmth, etc.

    I see a lot of former MUSE employees have posted here. I worked for 7 years as a middle school teacher, and you would be surprised at how many kids have heard of and revere Castle Wolfenstein.

    I remember in the early days of MUSE, I attended a “Computer Show” in Philadelphia with my dad and Silas. He had just written that Voice/Music program for the Apple II, which attracted a pretty big crowd. The big thing then was selling and trading programs recorded on cassette tapes. Hilarious! Anyway, it was great to see Silas pitching the programs and working with people. You really got to see what they were made of when he would stop talking, reach into his nose and pull out a gigantic booger, and then wipe it on the underside of the nearest table or chair, and continue with the demonstration. He was really great.

    -Ed

  • Afriend
    Gentle man, very gentle man

    I was a friend of Sila’s wife at the time of his death. I only met Silas once and was taken aback by his size. But as soon as he kindly greeted me and shook my hand, I knew he was a gentle, gentle man. And I agree, he and Kari Ann were a perfect fit in terms of their intellect, backgrounds and approaches to life. I was very saddened to hear of Sila’s passing, because I knew the world had lost a good man who was living his life with (his) passion and quietly making a name for himself (and later, for an industry and the world). I didn’t even know what he had created until after he had passed. I think I would have really enjoyed knowing Silas Warner. Farewell good man and thank you for being your unique self and for making my friend Kari Ann happy in your time together.

  • JackLVogt
    Remembering Silas

    In 1988, I purchased MUSE Software Company (name, trademark, copyrights to all of its many games, educational, and productivity software, source codes, original art work, and all inventory) from “Variety Discounters Company” who had purchased it out of bankruptcy.  I ran the Company – still under the name MUSE Software, and continued to produce and market all of its products – selling to Microsphere (Tenex Computer Express), Electronic Boutique, Black Box, Babbages, Toys R Us, etc) for several years, and marketing to the many individual fanatical fans thru half-page ads in Apple, Commodore and other National Magazines.  Some of my more memorable moments involved Silas.  I turned to him to make Leaps and Bounds a bootable disk, and I turned to him when on one occastion I contracted with another company to duplicate 5000 copies of the Apple version of Castle Wolfenstein – using one of my “master disks”.  Soon after shipping the first few hundred copies to customers, they began to fail.  Not knowing why, I turned again to Silas.  Turned out that MUSE (ie Silas) had their own format for Apple disks – had one more sector than the standard format (17 instead of 16).  When you booted the disk, it looked for Sector 17 – if it did not find that sector, it then went to a file on Sector 16 and deleted one number from a number Silas had embedded in the file.  The starting number was 5 – after 5 plays the number reached Zero, and the game would not play again.  And, that was Silas’s protection against illegal copying.  Worked pretty well.  Silas was a giant of a man – I knew he was 6′ 9″, however, I actually thought he weighed a lot more than 295.  His social skills were not great, but, he was always a kind and helpful person.  I enjoyed knowing and working with him.  I had not heard of his passing away until I came across this site and all of your comments.  I want to join all of you in memorializing his death and wishing the very best for Karen Ann.   Thanks to all of you for your kind comments about Silas and MUSE Software products.  He was truly a legend.

  • juoicylee
    phrase you wondered about

    “Kommen Sie!” (come, you!)

  • RandallWilliams
    Former IUDEMON

    Silas Warner developed a massive lesson menu system named IUDEMO

    in 1975 on Plato at Indiana University, which I used from 1975 thru 1981 when it was removed and replaced with a clumsier menu system.

    IUDEMO had a great cultural following on Plato at Indiana University in those years and I would like to thank Silas for all of those memories.  to say he was ‘socially challenged’ is putting it mildly in many aspects.  I remember one time while Silas was programming, Plato crashed.  He literally unplugged the Plato terminal and started throwing it around the room by the power cord and it eventually snapped and went crashing through the Education building window.  Sad day.

  • BethSayersSampson

    Silas Warner was my 2nd cousin. He and I were the same age. His Mother, Anna Violet was my Grandfather’s,(Arnold Sayers) sister. My sister, Anne and cousin, Kathy and I used to spend some summers at my Aunt Alice’s house in Bloomington, Indiana. Aunt Alice (or Aunt Dunc as we called her) was another sister. We saw Si and Aunt Ann once in a while whenever we were in Bloomington.

    There are only a few memories of Si that I have.  I remember a really cool train set up he designed in their house. I was super impressed since it was so elaborate. His mother was so protective of him and after reading about his father now I can understand why. None of us including my mom ever heard about what happened with his father. I’m sure my Grandpa and other aunts knew but they didn’t tell us.

    My mom says that Aunt Ann didn’t want him to play with us because we weren’t up to his caliber of intelligence. That upset my parents as you can imagine. It was really hard to talk to him. He didn’t seem to know how to carry on a conversation or even really how to “play”. I have to say I just felt sorry for him. We heard about him now and then from my Aunts but I never saw him after about the age of 14. He was so big and tall even then that it was amazing. We just kept hearing about all the fantastic things he was doing. (By the way, Aunt Ann did a pretty detailed geneology of the Sayers side of the family. It is in the DAR archive.)

    I am so very glad to hear that he had a full and happy life. I am glad that he came into his own and found such a wonderful soul-mate. I did not even know that he had passed away. My Mom and I were talking about Aunt Alice, Aunt Ann and Si and she told me that my sister, Anne, had found him on the internet. That’s where we read about his life and what he had accomplished and that he had died. It is too bad that all our families scattered and lost touch. I feel that I missed out on knowing a very good person and that is my loss. I am glad to say that I no longer have to feel sorry for him. I am glad that he was loved and cherished and missed. Beth

     

  • Greg
    Castle Wolfenstein and me

    One of Silas games, ‘Castle Wolfenstein’ inspired me to a career programming video games. Silas, you will be missed. Thank you for sharing your story Kari, God bless you.

  • Wow

    It’s very late, and I am planning a wolfenstine 3d style Airsoft game for the houston community.  I am very sleepy, tired from a long days work.

    But I read her entire letter.  Many things she wrote made me wish to comment back as if it was a conversation.

    From the views they shared about marriage, sobriety, to meeting adversity head on, teaching and providing for yourself, powering through through all the challenge and abusive people. To enjoying life, and the struggle near the end.

    They created their own life, dispite the world. A life full of love, happiness, and peace. A bright place full of laughter and joy. This is what I want for my own life, and have told many friends to attempt to build for themselves. I hope one day I will meet my match and have a simular relationship.

    Wow, is my best comment to this letter. I seriously dislike the situation Silas found himself in at the end. Jerky people dislodging the home settlement stability. GRrrrrr Crappy health care system GRrrrrr. They were there for each other, but I feel the government should have been there for this couple much more.

  • Tony
    Accidental Tourist

    I just stumbled on this site as it looks like a lot of people that have posted. And I agree, Castle Wolfenstein was a pivotal moment in my life as well. I can remember thinking, Wow! There was just nothing like it before. Before that I had been playing text adventures. I remember toiling away and finally escaping from Wolfenstein. It was such a thrill that I immediately started over and tried to make it out again. Indeed this sealed the deal for me to pursue a career in computers. 28 years later and I’m a Network Engineer. I never quite attained my calling, which was to code and produce my own games, but as we all know the game industry made a profound change where teams of programmers, voice talents and the like replace the lone programmer with an idea. I certainly hope that ID worked with Silas if nothing else as a spiritual guide on their version. Silas may be gone, but what he created will live on forever. RIP.

  • Brooke
    Robot Wars

    I found this site looking for information about Robot Wars by Muse. I’m sad to hear about Silas’ death, but glad he lived a full life. I still have an old Apple ][e up in the attic, does anybody know of a copy of Robot Wars around? I learned how to gain an advantage in the programming. Most of the functions caused the program counter to ‘tick’ giving control to the next robot’s code. However certain instructions involving the registers did not cause a ‘tick’ so you could get about ten free program steps per ‘tick’ as long as you only did lookups in the registers. Storing a tangent lookup table for use when firing at an angle and moving at the same time gave quite an advantage.

  • Loving gratitude is expressed for all those sharing wonderful memories of my husband, whose courage and brilliance continue to inspire me.

    Silas told me I would become a riding instructor for the disabled as he watched me continue my rehabilitation from sciatica. He bought me my first horse with a tax refund, and this horse and I won show ribbons and created what is now Wildhorse!, a non profit therapeutic horseback riding program serving the disabled in San Ramon, CA. Silas died two weeks before I passed the final requirement for Therapeutic Riding Instructional Certification, which was granted in June 2004. I then returned as an instructor to the therapeutic riding center where I had once been a student, and taught there until September 2006. I then founded my own program, Wildhorse!

    Wildhorse! is a small nonprofit, and pays very little for my work as Program Director and Head Instructor. I am hoping persons writing about my husband might consider contributing to Wildhorse! in his memory. Silas never profited from any of his work, and I survive on Survivors (widows) Benefits from Social Security. Please, if you are interested, see Wildhorse!’s web site at http://www.freewildhorse.com.

  • Tuesday Manchula

    I was 10 when I first played Castle Wolfenstein while spending the night at my friend’s house. I got my own copy the next day and played it about a million times and was always freaked out when “SS!” would blare across the speaker! I downloaded an emulator version two nights ago and played it for hours once again and hence, got me looking into the history of the game. In reading the comments I picked up that he A. Loved and was loved by his wife B. Found peace with God and C. Always felt a purpose in life. To me that is success personified. I was saddened to hear that Silas had died but after reading ALL the postings that have been left it is truly apparent that he is alive and well in many memories and in each time someone plays one of his incredibly ground breaking games.

  • marilyn spector

    Bravo Karin Ann! You are a very special woman and close to my heart.

  • I played Empire against Silas and played many of his games. I had no idea that he had died until I went looking for information about Robot Wars. Then someone on linkedin pointed me to this page. I am saddened to learn of his passing. Like others I enjoyed reading this blog and appreciate what he did for the gaming industry. All of my best to his partner in life Kari Anne Owen. May peace be with you.

    I would love to know if Jack Vogt still owns the rights to Robot Wars, and would love it if someone who knew of a way to contact him would enlighten me.

    Thanks very much and the world lost a very innovative mind, and obviously loved person.

    baumann/o – PLATO system 1977-1981

  • ron

    Hi, stumbled upon this webpage after checking out the castle wolfenstein wikipedia page.

    As a kid growing up in Israel in the 80’s, CW was one of the most recognized video games and was known by it’s local nickname “hatira hanatzit” or “the nazi castle”.
    More than 20 years before “inglorious basterds”, this game was like a wish come true as we were killing nazis and even hitler himself in the second game.

    Personally i’ve spent many long and tense hours completing it, i still shudder when i think of the blue SS figures appearing and shouting, i had my father translate the german speech and i’ll never forget the annoying sound and effect of walking into a wall!

    I would like to thank Silas for his wonderful contributions to the world in general and the gaming world in particular.

  • Cary

    I took computer programming my freshman year in high school using Apple][ computers in 1979-80. I really got into programming those computers. My teacher introduced me to CW and later that year I talked my parents into bying bought my first computer. My Apple ][ was *much* better than the school computers since it had 64k of ram (instead of 48k) and a disk drive instead of having to use a tape recorder for offline storage. My friends would gather at my house to play games but the favorite was always CW. That computer got me through high school and college including all my writing projects footnotes and all. All those years I was playing CW and hooking my friend on it. In college I loaned the computer and CW to a friend and his wife for a weekend and she played CW for three days straight; became quite the addict in fact. I had dinner with this friend a few months ago and within the first 5 minutes, not having spoken together of CW for 23 years, he talked about that weekend and how his wife had purchased the 1990’s CW hoping to relive those college days but it just wasn’t as fun as the original. I wish I still had that computer and CW! When I happened across this web page I immediatley recognized the name Silas Warner from all those years ago and had to read on. Thanks for the inspiration to learn about computers early on as it has entertained and helped me all these years.

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  • Olivier Millardet

    I travelled from France to the US in 1983, I was 13 years old and arrived in Atlanta, in a big house with Castle Wolfenstein on an apple ][. Today I own a computer company, and almost everyday, Castle Wolfenstein is the example I give to everyone…..

    Silas was 15 years in advance…

    Welcome to Castle Wolfenstein, mate !

  • Adam Huemer

    I was very touched by Sila’s wife’s letter. thank you very much.

  • John

    I worked with Silas at MUSE when I was just out of high school. He was a fantastic creative mind and I learned a great deal from him. He wrote the music in my two games, Space Taxi and Rescue Squad. John Kutcher.

  • david benedetto

    i used to play “robot war” i loved it. now i would like to know if a pc version was ever developed.
    if so then let me know @ dbenedetto0@gmail.com

  • AFAIK there was no PC version of the M.U.S.E. game “RobotWar” but there are several similar games according to wikipedia

    http://en.wikipedia.org/wiki/RobotWar#Related_works

  • Major Plonquer

    Greetings from the People’s Republic of China. I discovered this website by accident. My name is Alan Boyd and I was a good friend of Silas. I worked with MUSE for about a year in 1978-9 before I moved to a small siftware company in Seattle called Microsoft where Bill Gates hired me as the first Manager of Product Development.

    While I was in Baltimore I also worked as an audio engineer with Maryland Sound Industries. In those days I was one of the leading experts in the very new field of digital audio “sampling”.

    I recall Silas called me one Saturday and we met up at MUSE where we worked the entire day on what became The Voice. This was revolutionary in its day. As far as I’m aware it was the first digitally sampled voice used in any computer game. We literally finished the code in about 4 hours.

    Silas was and always will be one of a kind.

    Alan Boyd
    Beijing

  • jsrich

    Truly fascinating story. I am almost 80 years old and still play Castle Wolfenstein in my PC using a C-64 emulator. I bought the game originally when it came out in the early 80s. Even though I have played this game thousands of times and had seen his name in the intro I never knew who he was. Today after playing another round I decided to see and lo and behold I found this page. I feel now as if I know the gentle soul that has given me so many hours of complete relaxation. Thank you, Silas, may you rest in peace. I will say “Kaddish” for you right now.