Just a random thought but I seriously wonder, does Emacs cause repetative strain injury?
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Just a random thought but I seriously wonder, does Emacs cause repetative strain injury? I found out a couple amazing artists I had the good fortune to work with have websites. The first is Paul Sullivan who goes by Pencil Primate. His gallery is here and he runs a blog as well. The second is Josh Tiefer. His site is here. http://tempsketches.blogspot.com/ Josh needs some encouragement to post more stuff. My friend Omar has been working on this game forever and it’s finally out. You might have known this but I just found this out yesterday. I knew std::remove doesn’t actually remove anything. The way it is used goes something like this. std::vector This topic seems almost too basic to even discuss but I’ve run into these issues fairly often so appearently they do need discussion When coding somethings to keep in mind, how can we code both efficiently and defensively. In other words, how can we get things done faster and with less bugs. Here’s a few ideas. They might seem obvious but like I said, I see lots of code that doesn’t follow these ideas and so I’m bringing them up. #1) If you do something a lot, figure out a way to make it easier to do. Here’s two examples from my own experience. I have a library to read .ini files. .Ini files are something that Windows first introduced me to. They are a very simple text based format that look something like this I was searching for photos on flickr and I stumbled on these images by some guy who goes by the name of Skinny Coder I have SOOO wanted to find this short animation for YEARS!! I’m not familiar with more than a few debuggers, but, the ones I use generally have an issue with single line member functions. Read more… some stuff $title
void foo (int x)
{
printf ("x = %d\n", x + 2);
}
more stuff $title |
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