Both XBox 360 and now finally PSP (and soon the PS3 and maybe even the Wii) allow for downloadable demos. I love them. It’s great. I get to try many games I would never have tried for free! As a player, what could be better?
But….I wonder, is this helping the industry or hurting it? (or just changing it?). I’m finding for the most part once I’ve played the demo I don’t need the game and I believe though I can’t prove that some of these games I might have bought if I didn’t have the demo.
Did you know there is an outlet for indie games on consoles. Did you know it’s NOT XBLA, it’s Sony Playstation and has been since 1995.
I guess I missed this story. I remember hearing about the “Yarouze” in the PS1 days but either I didn’t read the reports in detail or else they were reported wrong in the western press. What I remember hearing was you could get a special PS1 for game development but otherwise there was no point. But, it turns out it was not just for hobbists, it was to find new games for Sony to publish.
Some fans created a Japanese LocoRoco Wiki. I don’t know if there is an English Wiki anywhere yet. For those playing the game and trying to find items for the Loco House or Loco Editor the Japanese LocoRoco Wiki includes a per world list of what items can be found in each stage and what pieces can be found in the mini games. It’s not complete yet but it is a place to start.
A couple of weeks ago there was an interview with me about LocoRoco on the 1upshow. The actual interview was much much longer and today they posted a longer version.
Not quite but I was going through some old files and found this animation.
Back in collage days, my friend John Alvarado (now lead enginner at Inxile) and I were going to try to make our own game. I think it was called Monkey Busters. In it you played a clown. Two players could play at once. Your job was to round up the monkeys and put them back in their cage. You’d do this by going to a monkey and grabbing his arm and pulling him to the cage. You could throw out bananas which the monkeys would stop to eat to slow them down.
If you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.
Watch it here — Episode 34 – 06/23/2006
also while I’m at it, if you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.
I've always wanted to try to analyse game sales data but unfortunately it's not generally publicly available. Until recently that is. I discovered that Wikipedia supposedly has data for all games that have sold over 1 million units. Assuming their data is correct or close to correct here is my analysis.
It makes NO FRIKKEN SENSE TO BUY A LICENSE!
You might enjoy checking out the EU LocoRoco website. Dig deep enough and you can find screensavers, messenger icons and other things.
With E3 over and my game pretty much finished I’ve had sometime to check out the
latest demos from the demoscene. I found one in
particular that really pointed out my disappointment in the new Nintendo
Wii. First off let me say I love Nintendo for taking the chance and trying
to shake things up with their new controller and I’m sure there will be some
rocking games but unfortunately now that I’ve seen and played next gen games
(360/PS3) it’s really hard to look at many last gen games. At least the kind that are going for realisim just don’t cut it once I’ve gotten used to better. Katamari Damacy or Mario with their cartoony styles will
always be fine on last gen hardware. But, even though Metroid Prime,
both the original and
sequel are among my favorite games, when I saw Metroid Prime 3 :
Corruption it just looked so dated.