Not quite but I was going through some old files and found this animation.
Back in collage days, my friend John Alvarado (now lead enginner at Inxile) and I were going to try to make our own game. I think it was called Monkey Busters. In it you played a clown. Two players could play at once. Your job was to round up the monkeys and put them back in their cage. You’d do this by going to a monkey and grabbing his arm and pulling him to the cage. You could throw out bananas which the monkeys would stop to eat to slow them down.
If you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.
Watch it here — Episode 34 – 06/23/2006
also while I’m at it, if you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.
I've always wanted to try to analyse game sales data but unfortunately it's not generally publicly available. Until recently that is. I discovered that Wikipedia supposedly has data for all games that have sold over 1 million units. Assuming their data is correct or close to correct here is my analysis.
It makes NO FRIKKEN SENSE TO BUY A LICENSE!
You might enjoy checking out the EU LocoRoco website. Dig deep enough and you can find screensavers, messenger icons and other things.
With E3 over and my game pretty much finished I’ve had sometime to check out the
latest demos from the demoscene. I found one in
particular that really pointed out my disappointment in the new Nintendo
Wii. First off let me say I love Nintendo for taking the chance and trying
to shake things up with their new controller and I’m sure there will be some
rocking games but unfortunately now that I’ve seen and played next gen games
(360/PS3) it’s really hard to look at many last gen games. At least the kind that are going for realisim just don’t cut it once I’ve gotten used to better. Katamari Damacy or Mario with their cartoony styles will
always be fine on last gen hardware. But, even though Metroid Prime,
both the original and
sequel are among my favorite games, when I saw Metroid Prime 3 :
Corruption it just looked so dated.
Did you know the most commonly used langauges in the USA? Of course English is #1 and Spanish is #2. What about 3, 4 and 5?
#3 Chinese (2 million people)
#4 French (1.6 million people)
#5 German (1.4 million people)
Shall we keep going. Can you guess the next 5?
#6 Tagalog (1.2 million people)
#7 Vietnamiese (1 million people)
#8 Italian (1 million people)
#9 Korean (0.9 million people)
#10 Russian (0.7 million people)
Lately I’ve been wondering if it’s possible to design a game that helps make the world a better place in some way. It’s been bugging me that games are such a waste of time. For the most part they are pure entertainment. I can watch some movies and get personal inspiration or thought provoking ideas. I can read a book and learn stuff. I can do some physical activity and make my body more fit but when it comes to games, most of them really don’t add much to the world or improve the player in any real world way.
My project is finally wrapping up so I decided to get an XBox 360 since I finally have some time to play games again. Living in Japan the question comes up do I get a Japan 360, an Asian 360 or a USA 360. Some games are region locked so if I get a USA 360 then I can generally only play USA versions of games. Since I live in Tokyo that means I have to play expensive import prices.