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LocoRoco Demo Presents

If you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.
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LocoRoco and I on the 1up show

Watch it here — Episode 34 – 06/23/2006

also while I’m at it, if you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.

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Game Publishers that use licenses are Retards!

I've always wanted to try to analyse game sales data but unfortunately it's not generally publicly available. Until recently that is. I discovered that Wikipedia supposedly has data for all games that have sold over 1 million units. Assuming their data is correct or close to correct here is my analysis.

It makes NO FRIKKEN SENSE TO BUY A LICENSE!

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EU LocoRoco Promotion

You might enjoy checking out the EU LocoRoco website. Dig deep enough and you can find screensavers, messenger icons and other things.

Demo Inspiration

With E3 over and my game pretty much finished I’ve had sometime to check out the
latest demos from the demoscene. I found one in
particular that really pointed out my disappointment in the new Nintendo
Wii. First off let me say I love Nintendo for taking the chance and trying
to shake things up with their new controller and I’m sure there will be some
rocking games but unfortunately now that I’ve seen and played next gen games
(360/PS3) it’s really hard to look at many last gen games. At least the kind that are going for realisim just don’t cut it once I’ve gotten used to better. Katamari Damacy or Mario with their cartoony styles will
always be fine on last gen hardware. But, even though Metroid Prime,
both the original and
sequel
are among my favorite games, when I saw Metroid Prime 3 :
Corruption it just looked so dated.


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Chinese is the 3rd most common Language in the USA

Did you know the most commonly used langauges in the USA? Of course English is #1 and Spanish is #2. What about 3, 4 and 5?

#3 Chinese (2 million people)
#4 French (1.6 million people)
#5 German (1.4 million people)

Shall we keep going. Can you guess the next 5?

#6 Tagalog (1.2 million people)
#7 Vietnamiese (1 million people)
#8 Italian (1 million people)
#9 Korean (0.9 million people)
#10 Russian (0.7 million people)

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E3 not E3

There’s an interesting article in this week’s Escapist about all the stuff that happens in and around E3 that is not just games on display.

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Design Challange : Make the world a better place

Lately I’ve been wondering if it’s possible to design a game that helps make the world a better place in some way. It’s been bugging me that games are such a waste of time. For the most part they are pure entertainment. I can watch some movies and get personal inspiration or thought provoking ideas. I can read a book and learn stuff. I can do some physical activity and make my body more fit but when it comes to games, most of them really don’t add much to the world or improve the player in any real world way.

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Xbox360 in Japan

My project is finally wrapping up so I decided to get an XBox 360 since I finally have some time to play games again. Living in Japan the question comes up do I get a Japan 360, an Asian 360 or a USA 360. Some games are region locked so if I get a USA 360 then I can generally only play USA versions of games. Since I live in Tokyo that means I have to play expensive import prices.

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A Call for Full Localization in U.S. Releases

Typically for most U.S. game development the team makes the English version of the game only with little to no thought about localization. After they’ve shipped the English version they go back and localize the game for other regions. This is a mistake in my opinion.

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