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Japan’s Affection for LocoRoco

LocoRoco At Position #2

Kotaku posted an article entitled “Japan Hates LocoRoco” where they claim LocoRoco did so bad that it’s been marked down to 1980yen (about $17) and thrown in the bargin bin.

Unfortunately Kotaku didn’t check their facts. The picture shown on their website is from an opening day sale of a new electronics store in which everything in the store was marked down. Nothing to do with Japan’s affection for LocoRoco or any bargin bins.

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Who Sings the LocoRoco Song

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Free Video Game Demos Destroy the Industry?

Both XBox 360 and now finally PSP (and soon the PS3 and maybe even the Wii) allow for downloadable demos. I love them. It’s great. I get to try many games I would never have tried for free! As a player, what could be better?

But….I wonder, is this helping the industry or hurting it? (or just changing it?). I’m finding for the most part once I’ve played the demo I don’t need the game and I believe though I can’t prove that some of these games I might have bought if I didn’t have the demo.

Some examples:

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Sony, the leader in Indie Console Game Dev Support.

Did you know there is an outlet for indie games on consoles. Did you know it’s NOT XBLA, it’s Sony Playstation and has been since 1995.

I guess I missed this story. I remember hearing about the “Yarouze” in the PS1 days but either I didn’t read the reports in detail or else they were reported wrong in the western press. What I remember hearing was you could get a special PS1 for game development but otherwise there was no point. But, it turns out it was not just for hobbists, it was to find new games for Sony to publish.

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Japanese LocoRoco Wiki

Some fans created a Japanese LocoRoco Wiki. I don’t know if there is an English Wiki anywhere yet. For those playing the game and trying to find items for the Loco House or Loco Editor the Japanese LocoRoco Wiki includes a per world list of what items can be found in each stage and what pieces can be found in the mini games. It’s not complete yet but it is a place to start.

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LocoRoco Interview on 1up.com

A couple of weeks ago there was an interview with me about LocoRoco on the 1upshow. The actual interview was much much longer and today they posted a longer version.

Indie Games in 1988

Not quite but I was going through some old files and found this animation.


Back in collage days, my friend John Alvarado (now lead enginner at Inxile) and I were going to try to make our own game. I think it was called Monkey Busters. In it you played a clown. Two players could play at once. Your job was to round up the monkeys and put them back in their cage. You’d do this by going to a monkey and grabbing his arm and pulling him to the cage. You could throw out bananas which the monkeys would stop to eat to slow them down.

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LocoRoco Demo Presents

If you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.
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LocoRoco and I on the 1up show

Watch it here — Episode 34 – 06/23/2006

also while I’m at it, if you are playing the Japanese LocoRoco demo vs 1.01(*), when you finish the game you’ll see a code in the upper right hand corner. You can go to this page and use that code to download a few special music clips and PSP backgrounds.

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Game Publishers that use licenses are Retards!

I've always wanted to try to analyse game sales data but unfortunately it's not generally publicly available. Until recently that is. I discovered that Wikipedia supposedly has data for all games that have sold over 1 million units. Assuming their data is correct or close to correct here is my analysis.

It makes NO FRIKKEN SENSE TO BUY A LICENSE!

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