If you are using Perforce (p4), sometimes you need a way to reconcile a folder. Both P4WIN and P4V have this feature to some degree. The command line p4 does not so here’s a small program to do just
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If you are using Perforce (p4), sometimes you need a way to reconcile a folder. Both P4WIN and P4V have this feature to some degree. The command line p4 does not so here’s a small program to do just You want to know what I’ve been working on for the last year? This is it! You can learn the details and try some of the demos at http://code.google.com/apis/o3d/ I think it’s incredibly awesome but then I’m bias. For me what makes it I posted something like this in perl before. Here’s a python I wrote some libraries I use during game development for debugging and allowing real time adjustment of things. They are open source in the BSD sense so if you happen to find them useful feel free to use A simple example of hopefully how to correctly send Japanese email from Recently we’ve been into some serious localization for our game. 16 languages, and lots of issues are coming up. I doubt anyone that needs to know this stuff will read this page. In fact I think like many things, localization is one of those things are for most people is so rare they would never I was working on some home project the other day and I needed some images for a simple 2d game. Once I had made all the graphics in Photoshop I had to save each one to a separate file, then flatten each of those files, copy and paste it back in the original, align the flattened copy with its corresponding part in the original and then look in the info palette and write down its coordinates. Just 10 images ended up taking 45 minutes. I thought there has to be a better way. (now with Maya Recently I needed to serialize some data in C++ and it drove me nuts. Does anyone know some good solutions? Serialiation is the process of loading and saving data. Generally if you have a good library or a good language it can be very easy to save a giant tree of data with very little work. For example in
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