Author Archives: gman

Don’t disable web security!!!

This basic question is all over stack overflow.

People ask how can they access files when developing HTML locally. They make a .HTML file, then open it in Chrome. They add a script that needs to access an image for canvas or WebGL or whatever and find they can’t. So they ask on Stack Overflow …

Wishing for more Sandboxes

I’m starting to wish that nearly all desktop apps ran in a very tight sandbox the same way they do on iOS.

Windows is trying to do this with the Windows store and Apple is trying to do it with the Mac App Store. The problem is two folder. One is they started with unsandboxed …

Bloodborne – Objectively Bad Game Design

Bloodborne fans, explain it to me.

Is Bloodborne only playable if you played Dark Souls first? I’ve never played any of them. Was told told skip those and so I gave Bloodborne about 1 hr and gave up. One of the worst experiences I’ve ever had.…

Isolating Devices on a Home Network

Call me paranoid but I’d really like to be able to easily isolate devices on a home network.

As it is most people have at a best a single router running a single local area network. On that network they have 1 or more computers, 1 or more tablets, 1 or more phones. Then they …

WebGL2Fundamentals.org and stuff

I recently made webgl2fundamentals.org. WebGL2 is backward compatible with WebGL1 which means anything you learn about WebGL1 is applicable to WebGL2 but there’s a few things that made it seem like it needed a new site.

The biggest were GLSL 3.00 ES which is an updated version of GLSL that’s not available in WebGL1. …