Playing Halo
Some of my friends told my I just have to play Halo. Some of them even claimed to have had no interest when it came out. "What, another first person shooter (fps)? Why would I be interested in that?" Their friends insisted that they give it a try and now all of them are Halo fanatics. Some of them have played nearly every day for 6 months or more.

So, I decided I should check it out. I got an XBox and Halo. Probably the only game I'll be buying anytime soon for XBox. Here are my thoughts as I play.



Pass it on

Comments:
First impressions

Well I started playing Halo tonight.  I'm not trying to be mean or anything but so far it's not doing it for me.  How far do I have to play before it gets interesting? I don't mean that as a put down.  I'm just wondering if there is a point at which it goes from mediocre to cool.  Kind of the opposite of Half Life which started cool but got bad.  I got to the planet and just got through the first tunnel.

Here's my Mr Cranky picky ass comments so far:

So far it's actually turning me off.

  • The dialog is pretty poor.  Both poorly written and poorly acted
  • The animation is awful.  All of it.  Like focusing on the non-animating feet as the soldiers line up.
  • The cutscenes have a many inconsistances like "Hurry, follow me over here!" Then the guy stands there for 20 seconds.
  • The enemies scream like clowns that make it seem like I'm playing a bad comedy or silly B movie instead of anything actually intense or life threatening.
  • The bored female computer voice also adds to the "this is not dangerous or intense" feeling.
  • Pauses and hiccups rounding corners and stuff are really distracting.  I thought this was a console, not a PC.
  • The level design and story are poor.
    • Why is it a twisted maze to get off the ship?  It was so convoluted I felt like I was going in circles as though the map of the ship couldn't actually exist since places would overlap
    • The light bridge had apparently no purpose except to look cool which it failed at.
    • Why are the enemies called "The Convenant" which is an English name not an Alien name.
    • Why do the enemy ships have English names like "The Truth and Reconsiliation" which even if the Aliens spoke English would be one of the stupidest names ever.
  • The jeep drives like ass although I assume I'll get used to that.
  • The some of the cutscenes stutter, like the main ship heading toward the planet as you get away in the escape pod was skipping ever 4th frame or something like that.
  • The quality of the models and effects in the cutscenes are somewhere between N64 and PS2 quality instead of being PS2 or better.
  • The music is either mediocre or awful depending on the track.  Awful = not appropriate for the situation. New age angel voices is not battle music.

So far the pluses are:

  • The outdoor areas look nice especially the grass
  • The weapons look awesome
  • The weapon effects look cool

I'll keep playing but so far I have not been sucked in because of the above stuff.

posted by greggmanSeptember 9, 2002 at 11:03 [ e ]
Second Impressions

I played another 2 hours or so last night.

I tried it on normal thinking maybe the stupid clowny voices on the enemies would go away....Nope.  Or the stupid taunting like when an enemy stands on the top of a hill can goes "nya   nya nya  nya nyaaa nya".  That might fit if this was a bugs bunny game but it's a mismatch in this game.

I got stuck on the levitation pad to get into the "Truth and Reconsiliation".  I can't get over how bad that name is.  I had to do this section about 6 times.  Unlike the claims in some of the reviews, I did NOT find doing it over fun.  I guess the issue is that I assumed the game saved at checkpoints.  It doesn't, it only saves when you tell it to save so the other day I got to the ship and then turned off the machine after it said "checkpoint saved".  Then last night I turned it on and was set back to the last place I manually saved. 

Even then, it only saves at the beginning of levels, not checkpoints.  So while you are playing if you die you get set back to the last checkpoint but if you save and restore you get set back the beginning of the level.  That happened last night because I decided to put it back on easy after died a few times on normal.

The levitation pad also points out problems in the story again.  Why would they let you beam into the ship?  Clearly they could turn off the beam OR close the door OR fly away.  Very poorly written / designed.

On the plus side, the other troops are pretty cool and their comments, in sharp contrast to the enemy's, are actually well done and add to the game.

posted by greggmanSeptember 10, 2002 at 21:17 [ e ]
Hang in there man...

Give it a few more hours. Try playing on easy for awhile until you get the hang of it. I never thought a first person shooter could make a great console game, but this is it.

If all else fails, just get a bunch of people together for multiplayer. I know a group that would be ready and willing.

-Pat

posted by PhatSeptember 11, 2002 at 21:48 [ e ]
Day #3

I only got to play for about an hour last night.

I was in the ship, trying to find the captain.  It was kind of fun although damn it's repeatitive.  The inside of the ship is 3 interesting rooms connected by 1 hallway model, 1 intersection model and 1 corner model repeated about 150 times.  Even DOOM, was not that repetitive in level design.

Of course that reminds me one of the differences I feel between many PC and console games.  It probably is not always true but, most of the console games seem to have very detailed, unrepetitive levels.  Be it Crash, Jak & Daxter, Disruptor, FF7, MGS, etc.  Each level is not made of so many repetitive parts.  Each polygon is hand placed.  PC games on the other hand seem to always be designed to be made cheaply.  That means reusing lots of textures, reusing sections of levels, and building stuff with low poly counts.  For example Quake vs Distruptor.  Quake's levels are around 10K polys each.  Distruptors are hundres of thousands, each hand placed.  Both games came out around the same time.  I have yet to see a PC game that uses truly detailed graphics.

What's my point?  Halo was created by a PC team.  It shows.  The details that you'd find by most major console teams are missing.

posted by greggmanSeptember 11, 2002 at 23:12 [ e ]
Deep under ground

Last night I got the first level inside Halo, the ring planet, itself.  Vs yesterday's levels it was not nearly as repetitive.  But, it was still pretty poorly designed.  Visually parts of it were very cool but it was one big maze designed solely to be a convoluted path to walk but at the expensive of making the place be believable.  In other words, no building would ever be built like that.

Other games get around this by designing something that could / would actually exist and then coming up with creative reasons for not letting you go in certain directions.  The simplest being the door is locked but other times the hallway as rubble in it, it's on fire, it's radioactive.  Or, they just let you explore a more open ended real world like structure and give you other kinds of help for getting through it.

posted by greggmanSeptember 12, 2002 at 21:11 [ e ]
Finished

I finished Halo last night.  It got better but to be honest I really can't see why this game was so positively reviewed.

The best levels are the outdoor levels in the snow although through the dialog they make up some ridiculous story about them actually being indoors with their own special environment.

The sad thing was the contrast between those levels and the indoor levels they connect.  Each with a twisty entrance hallway for absolutely no reason each followed by a room hard to navigate also for no reason except bad game design.

Then you find out about "The Flood".  The Flood creatures were well done and scary but at one point you follow "the Monitor" around and again we get long boring, repeatative, nonsensical level design.  Around and around and around, back and forth, back and forth for no reason whatsoever.  And there are so many monsters it was just tedious not fun.  I can't imaging how anybody would play that area on ledgenary.  It was hard enough on normal.  Not fun, just hard, boring and tedious.

The level where you blow up the ship.  That level was pretty good.  I enjoyed the *puzzle* if you can call it that and the design of the level was at least interesting.

The final level was also kind of fun but again was detracted from by ridiculous design.  All these twisty roads and jumps and ramps that have no place inside a space ship.

On the plus side the music picked up.  Several of the later tracks were appropriate and well done for the situation.  There are only 2 or 3 tracks that actually detracted more than they added.

I'm not saying Halo is a bad game.  I just don't see why it got so many reviewers so excited.

Which brings up another question: Now that I've played the only game worth playing on X-Box I have a $200 paper weight.  Any recommendations?

posted by greggmanSeptember 15, 2002 at 3:57 [ e ]
halo
gregg check out the multiplayer mode - deathmatch with vehicles is very cool, the single player game is only half the experience
posted by anon_paulSeptember 18, 2002 at 12:10 [ e ]
I think many people are missing the beauty in Halo: the action.  Sure, the levels might be mazes and a look the same, but the action is what makes the game -- not the interior decorating.  Hurl a gernade at an enemy and he'll leap out of the way shooting at you.  Compare that to most FPS games where the idiot AI will just shoot back standing still.  The action in Halo is never repetitive, the thrill of pistol clocking an alien, or blasting a group with a rocket launcher, is amazing and makes the game.  I have owned Halo since the day it came out, and still play it regularly.
posted by anon_mosdefNovember 17, 2002 at 5:27 [ e ]
your all ass holes
you guys need to belive that this is the future not 1979 and we like shot the hell out of enimes and that whoe the fuck cares about names. This is the best game ever
posted by MasterchisfMay 31, 2004 at 13:28 [ e ]
your a nintendo lover
i've read your reviews. Almost no one agrees with you.  You're a nintendo lover.  You don't like action games.  I like it though u liked gta.  u barely like action.  u like little kid  games
posted by eddydJune 21, 2004 at 22:49 [ e ]
no one cares
who gives a fuck what you think
posted by eddydJune 21, 2004 at 22:51 [ e ]
Halo's Up's and Down's.

I think the Halo's worst qualities are the Level Design and the Cut Scenes.

However, The Outdoor level design was really good, I thought. It was the indoor areas that lacked believability. They were extreemly repedative and boring. Tho the cut scenes lacked a certain polish, I thought the in-game scenes were good. I mena, the ones where you dont leave the FPS mode, and you cna choose to stick around and watch the NPCs talk, or just run off.

Other than those two things (and only one of them was really a MAJOR problem.. cut scenes dont effect gameplay, really), I didnt find much in Halo to complain about.

I mentioned already how good i thought the Outdoor level design was. It was amazing due part to how it was a series of Battlefields, and due part to the AI and NPCs. Storming the beach of the island was alot of fun, and so was the spot midway through the Snow-level where you find a Warthog, and across the map is a Covenant tank shooting at you from behind a large army of foot soldiers.

The AI for the enemy was really good, as well. Halo only contained 5 or 6 enemies, but the great AI and variation in fighting styles never reminded me of the limitation, and i never got bored of it. The Animations were excellent for the enemies, as well. If you shot a guy in the foot, you got a different animation that if you shot him in the arm, the head, the chest, the other foot. It always looked realistic. Too many FPS games lack this element, and fighting monsters is boring because they never react to your barage of bullets.

Driving the Warthog takes practice, but once you figured it out, it was a whole lot of fun. The trick is that there is a light blue arrow in the middle of the screen. When you hold UP ont he left control stick, the jeep automatically turns its wheels to go in that direction. The hardest thing to get is that you're not controlling the steering wheel, you've just got to point and gas it.

I played about half the game solo, but it did get sort of boring after a while. What made this game really fun was getting a friend, and playing through it Co-op on legendary. The enemies AI is enhanced, and theres more of them. Between to mediocre players, the game isnt that hard, but it still maintains challenge. It was alot of fun to go through levels with another player. It was an added element to set up strategy, pincer attacks, etc. Theres alot of talking between players; something that isnt too common in alot of multiplayer games on consoles (except fighting games, where all you do is cuss and gloat about how much ass you're kicking). Also, the Warthog was alot more nejoyable. Playing Rock Paper Scissors over who gets to drive is one of my more fond memories of playing the game. That, and throwing a grenage into a crowd of bad guys, only to see my friend run in after it not knowing you threw it, causing you to yell "GRENADE!! I THREW A GRENADE GET OUT OF THERE!!!".

 

 

Hopefully, Halo 2 will have much better Level Design. Already from video clips off the internet, the cut scenes look VERY polished and professional.

posted by GarretSeptember 6, 2004 at 7:01 [ e ]

all i have to say is       "The hand gun is the best weapon in the game"

shouldnt it be something big?

posted by chefsanjiJuly 19, 2005 at 21:55 [ e ]